Page 5 - E-Motivector
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C. Tujuan Pembelajaran ......................................................................................12


                 D. Metode, Media, Sumber Belajar, dan Peralatan Pembelajaran .......................13

                 E. Deskripsi Singkat Materi .................................................................................14


                 KEGIATAN BELAJAR 1: KONSEP DASAR VEKTOR


                 Integrasi STEAM pada Konsep Dasar Vektor ....................................................16


                 EKSPLORATION

                 A. Konsep Dasar Vektor .....................................................................................18


                 EXTEND


                 B. Vektor Posisi ...................................................................................................28


                 ENGAGE

                 EVALUATE


                 KEGIATAN BELAJAR 2: OPERASI VEKTOR


                 Integrasi STEAM pada Operasi Vektor ...............................................................41


                 EKSPLORATION

                 A. Operasi Vektor Secara Fisika ..........................................................................44


                 EXTEND


                 B. Operasi Vektor Secara Matematis ...................................................................45


                 ENGAGE

                 EVALUATE


                 KEGIATAN BELAJAR 3: PANJANG VEKTOR


                 Integrasi STEAM pada Panjang Vektor ..............................................................54

                 EKSPLORATION






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