Page 174 - Penelitian E-MODUL KAPITA SELEKTA BIDANG AR_Neat
P. 174
Smart Sensors, Measurement and Instrumentation, vol 39. Springer,
Cham. https://doi.org/10.1007/978-3-030-71221-1_8
Palumbo, A. (2022). Microsoft HoloLens 2 in Medical and
Healthcare Context: State of the Art and Future Prospects. PMC
Pubmed Central. 1-30. Doi: https://doi.org/10.3390/s22207709
PT. Pola Raya Studio (2024, Mei 3) Pengertian Teknologi Imersif
dan Manfaatnya. Blog polaraya.
https://www.polaraya.com/blog/teknologi-imersif
Robinson, P. (2017, Agustus 3) Masih Ingat Sama Pokemon Go
yang Tahun Lalu Ngetren Banget?. Blog vice.
https://www.vice.com/id/article/masih-ingat-sama-pokemon-go-yang-
tahun-lalu-ngetren-banget/
Rafsanjani, B. (2022, Agustus 31). Dua Dunia dalam Teknologi
Mixed Reality. Blog Dicoding. https://www.dicoding.com/blog/dua-
dunia-dalam-teknologi-mixed-reality/.
Rossi, M., D’Avenio, G., Morelli, S., Grigoni, M. (2020).
CogAR: an augmented reality App to improve quality of life of the
people with cognitive impairment IEEEXplore . 1-5.
https://doi.org/10.1109/MELECON48756.2020.9140554
Rassyi, F., S. Isro’ullali. 2024. Belajar di Dunia Virtual :
Membangun Media Pembelajarn Augmented Reality dengan Unity 3D.
Penerbit : PT.Penamuda Media
Rum, M. N. S., Boilis, I. B. (2021). International Journal of
Engineering Trends and Technology. 69(4). 1-7.
/doi:10.14445/22315381/IJETT-V69I4P218
Richard, E., Billaudeau, V., Richard, P., Gaudin, G. (2007).
Augmented Reality for Rehabilitation of Cognitive Disabled Children:
164

