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302 CHAPTER 8 • PRoduCT And sERviCE dEvEloPmEnT And oRgAnisATion
                           clients, so design suppliers can use similar client knowledge management to manage
                           the development of the relationship with customers. Third, it broadens the nature of
                           contact with customers to include a more general responsibility for the development
                           of relationships among other sources of expertise in the network. This has implications
                           for the way suppliers might organise their design activity – for example, in the way they
                           attempt to respond to change in client needs during the creation of the design service,
                           or in the use of implicit ‘service guarantees’.


                           Involving customers in development
                           Few people know the merits and limitations of products and services better than the
                           customers who use them. An obvious source, then, of feedback on product or ser-
                           vice performance will be those who regularly use (or have ceased using) them. Differ-
                           ent types of customers have the potential to provide different types of information.
                           New users can pinpoint more attractive product and service features; those who have
                           switched to a competitor offering can reveal its problems. A particularly interesting
                           group of customers are the so-called ‘lead users’.  Lead users have requirements of
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                           a product or service that will become more general in a market, but they are aware
                           of these needs well ahead of the rest of the market. They are also users who will ben-
                           efit significantly by finding a solution to their requirements. This may prompt them
                           to develop or modify products or services themselves rather than wait for them to
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                           become commercially available. One reported example of lead-user research  con-
                           cerns a new product development manager at Bose – the high-quality hi-fi and speaker
                           company. On visiting his local music store, his professional ear noted the high quality
                           of the background music being played. Investigating, he found that the store man-
                           ager was using Bose speakers designed for home use but had attached metal strips
                           around the speaker boxes so that they could be suspended close to the ceiling of the
                           store. Inspired by this, Bose built prototypes of speakers that would satisfy the need for
                           quality in-store speakers. These were taken back to the music store for further testing
                           and eventually led to the company successfully entering the market for high-fidelity
                           background music speakers.


                           Product and service development technology
                           One of the more significant changes in product and service development has been the
                           growing importance of ‘process’ technology within the development process. Until
                           relatively recently, although product/service technology knowledge was an important
                           input into the development activity, technology used to process this knowledge was
                           relatively unusual. It was limited to testing and evaluation technologies such as the
                           mechanical devices that would simulate the stresses of everyday use on products such as
                           automobiles or sports shoes, often testing them to destruction. Now process technolo-
                           gies are much more common, especially those based on computing power. For example,
                           simulation software is now common in the design of everything from transportation
                           services through to chemical factories. This allows developers to make design decisions
                           in advance of the actual product or service being created. The process technologies
                           allow designers to work through the experience of using the service or product and
                           learn more about how it might operate in practice. They can explore possibilities, gain
                           insights and, most importantly, they can explore the consequences of their decisions.
                           In that sense, simulation is often a predictive rather than an optimising technology.








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