Page 5 - E-MODUL GAME BASED LEARNING
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HALAMAN SAMPUL ....................................................................................................... i
KATA PENGANTAR ....................................................................................................... ii
MENU .............................................................................................................................. iii
DAFTAR ISI .................................................................................................................... iv
DAFTAR GAMBAR ......................................................................................................... v
PETUNJUK PENGGUNAAN ......................................................................................... vi
INDENTITAS E-MODUL BERBASIS GAME BASED LEARNING ....................... vii
PETA KONSEP ............................................................................................................ viii
MATERI .......................................................................................................................... IX
GAME EVALUASI ...................................................................................................................... X
Jenis-jenis Kebutuhan ............................................................................................... 1
Matching Game 1 ........................................................................................................ 4
Jenis-jenis Barang ....................................................................................................... 5
Game Drag and Drop 1 ............................................................................................. 8
Kegunaan Suatu Barang ........................................................................................... 9
Permaianan Adu Cepat ........................................................................................... 10
Faktor-Faktor yang Mempengaruhi Kebutuhan .......................................... 11
Matching Game 2 ...................................................................................................... 13
KELANGKAAN ............................................................................................................ 14
Penyebab Kelangkaan ............................................................................................ 14
Game Drag and Drop 2 ........................................................................................... 16
RANGKUMAN ............................................................................................................... 17
KUNCI JAWABAN ........................................................................................................ 19
DAFTAR PUTAKA ....................................................................................................... 26
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