Page 5 - E-MODUL GAME BASED LEARNING
P. 5

HALAMAN SAMPUL ....................................................................................................... i

                        KATA PENGANTAR ....................................................................................................... ii
                        MENU .............................................................................................................................. iii
                        DAFTAR ISI .................................................................................................................... iv

                        DAFTAR GAMBAR ......................................................................................................... v
                        PETUNJUK PENGGUNAAN ......................................................................................... vi
                        INDENTITAS E-MODUL BERBASIS GAME BASED LEARNING  ....................... vii

                        PETA KONSEP ............................................................................................................ viii
                        MATERI .......................................................................................................................... IX

                        GAME EVALUASI ...................................................................................................................... X
                               Jenis-jenis Kebutuhan ............................................................................................... 1
                               Matching Game 1 ........................................................................................................ 4

                               Jenis-jenis Barang ....................................................................................................... 5
                               Game Drag and Drop 1 ............................................................................................. 8

                               Kegunaan Suatu Barang ........................................................................................... 9
                               Permaianan Adu Cepat ........................................................................................... 10
                               Faktor-Faktor yang Mempengaruhi Kebutuhan .......................................... 11

                               Matching Game 2 ...................................................................................................... 13
                               KELANGKAAN ............................................................................................................ 14

                               Penyebab Kelangkaan ............................................................................................ 14
                               Game Drag and Drop 2 ........................................................................................... 16
                        RANGKUMAN ............................................................................................................... 17

                        KUNCI JAWABAN ........................................................................................................ 19
                        DAFTAR PUTAKA ....................................................................................................... 26
























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