Page 151 - LU Fall 2017 - Digital Catalog
P. 151
CHILDREN’S AND YOUNG ADULT PROGRAMS
NEW FORTHCOMING From Video
Out of This World Crash Course in Games to Real Life
Library Programs Young Adult Services Tapping into Minecraft
to Inspire Creativity and
Using Speculative Fiction SARAH FLOWERS Learning in the Library
to Promote Reading and
Launch Learning MARY L. GLENDENING
JOEL A. NICHOLS
FOREWORD BY DENISE E. AGOSTO
October 2017, 125pp, 8 1/2x11
Print: 978-1-4408-5170-4
$45.00, £35.00, €41.00 September 2016, 115pp, 6 1/8x9 1/4
eBook: 978-1-4408-5171-1 Print: 978-1-4408-4378-5
$50.00, £39.00, €46.00
February 2017, 157pp, 6 1/8x9 1/4 A library can be a tremendous resource eBook: 978-1-4408-4379-2
Print: 978-1-4408-5286-2 for teens—one that helps them to
$45.00, £35.00, €41.00
eBook: 978-1-4408-5287-9 learn about themselves and the world “ From start to finish, this volume
they live in. Learn how to improve teen is a valuable tool for anyone
services in public libraries by better looking to capitalize on the
Focusing on the most compelling—and understanding teen development and popularity of Minecraft and/or
in many cases the most accessible— having positive interactions with teens Making.
titles across the vast area of imaginative to provide appropriate and interesting ”
fantasy and science fiction literature and collections and services. —Booklist Online,
media, this book showcases creative November 22, 2016
ways to build on existing interest in FEATURES “ An exemplary job of providing
these genres and promote reading, • Enables librarians to create a libraries with an idea of the
literacy, and critical thinking. welcoming environment for teens in tools and resources required
the library to create, organize, and offer
FEATURES
• Explains how to better understand a genre-themed avenue into
• Presents ways for librarians connect teen patrons by finding out what exciting, creative lab activities
to young patrons with enriching and teens read, listen to, and watch, and STEM programming.
entertaining workshop ideas enabling you to guide them to ”
• Models deep engagement with “something good to read” — VOYA, December 2, 2016
reading and texts, focusing on • Provides guidance in how to help This guide shows youth librarians how
leveraging high-interest popular teens meet their homework or other
fiction and media to engage young information needs to use the appeal of Minecraft—a game
people in critical thinking and • Examines thorny issues regarding that many young learners are intensely
reflection, thereby increasing their access, privacy, challenges to passionate about—to create engaging
understanding of the world and materials, and Internet use library programs that encourage
themselves creativity and build STEAM (Science,
• Stimulates children of various Technology, Engineering, Arts, and
learning styles and age ranges to Mathematics) learning through library
think creatively and critically through programs.
curricula that ties into STEM/STEAM
learning
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