Page 67 - 10-21-2019 Final English Edition, the Book with Ch. 46 Added by James H Hong. (1)
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花道 Sakuragi Hanamichi 2. James H Hong: 木暮 公延 Kogure
Kiminobu 3. Yu Hung: 流川 Maple Rukawa Kaede
22.3 Challenges in gaming professional games
Challenges for e-sports professional games: 1 Money Spending
2 Missing Player Vs Player 3 Players' Different Interests 4 No
Matches or no Tournament events.
Chapter 23—Information, Coding
1. Design a writable tool that can be used to insert instructions
for writing code tools.
2. Artificial intelligence, when inputting instructions, the
computer first does not trust the instructions, first runs the
search for answers, searches for the correct answers, and then
makes conclusions or judgments.

