Page 67 - 10-21-2019 Final English Edition, the Book with Ch. 46 Added by James H Hong. (1)
P. 67

花道 Sakuragi Hanamichi 2. James H Hong: 木暮 公延 Kogure

                   Kiminobu 3. Yu Hung: 流川 Maple Rukawa Kaede




                   22.3 Challenges in gaming professional games
                   Challenges for e-sports professional games: 1 Money Spending
                   2 Missing Player Vs Player 3 Players' Different Interests 4 No

                   Matches or no Tournament events.

























                   Chapter 23—Information, Coding

                   1. Design a writable tool that can be used to insert instructions
                   for writing code tools.


                   2. Artificial intelligence, when inputting instructions, the
                   computer first does not trust the instructions, first runs the

                   search for answers, searches for the correct answers, and then
                   makes conclusions or judgments.
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