Page 4 - Speed English Games Project
P. 4

EVERY TIME A GAME IS DOWNLOADED TRIAL AND


                                   ERROR LEARNING BEGINS.






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            A GBL approach overcomes the disadvantages of rote learning. Students

            develop a positive relationship with learning instead of a stressful one.

            Video games are the most popular activity among today's students




            Benefits of Game Apps in Education:


                 Motivates and Engages Students

                 Creates Enthusiastic Learners

                 Low Production/Operation-Costs


                 Instant Worldwide Distribution

                 Once Installed No Internet Required

                 Self-Paced Focused Learning


                 Motivates and Rewards Instantly Building Self Esteem

                 Utilizes Students’ Preferred Device-Their Phone

                 Lessons Permanently Available for Review and Practice
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