Page 10 - ETA Team 2020 Year In Review Brochure
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ABOUT US
Sheppard Mullin’s Entertainment, Technology and Advertising team has been at the forefront of the streaming content boom, handling the production and acquisition of content for Amazon Studios, Spotify, Netflix, Twitch, snapchat, Oculus VR distribution platform, Tinder and other services. While the group’s history of representing the Hollywood studios (such as Disney, Fox, Universal, Sony, MGM, and Warner Bros) is unparalleled, another distinguishing feature is its representation of media clients around the world with clients in Mexico (Redrum, Televisa, Alzraki Pictures), Argentina (Sun Distribution), Canada (eOne, Boat Rocker Media), United Kingdom (Purely Capital, The Fyzz Facility, Sister Pictures, Komixx Entertainment, Cosmic Picture, Media Finance Capital, Head Gear Films, Supermassive Games), France (Gaumont, Pathe, StudioCanal), Finland (Yellow Films), Denmark (JAM Music and Effects), Poland (Monolith), Korea (CJ, Com2Us), China (Bliss Media), Spain (Mogambo Productions), and many other countries.
Sheppard Mullin’s Entertainment, Technology and Advertising practice is consistently recognized among the top in the world. The Legal 500 U.S. ranked our entertainment practice in the top tier and has named the firm’s advertising and technology practices as among the best in the country. Over the years, Law 360 has named Sheppard Mullin “Media & Entertainment Group Of The Year.” Chambers USA, The Legal 500, Law Dragon, the editors of Law and Politics, (“Super Lawyers”), the National Law Journal, The Hollywood Reporter, Variety, Media Law International and other national and international publications and organizations have honored the group and its individual members as leading lawyers in their fields.
Attorneys in the group represent our clients in connection with motion picture and television development, finance, production and distribution; advertising, sweepstakes, and promotions; complex multi-party motion picture financing and rights acquisition transactions; traditional and digital distribution agreements for film, television, video game, and mobile application content; co-development and distribution arrangements for online, mobile, and other branded entertainment; video game licensing, development, and publishing agreements; mergers, acquisitions, and other strategic corporate transactions for entertainment entities; musical artist recording agreements; music licensing; book publishing; and negotiations with all of the talent and labor unions in the entertainment industry and sports.
9 ENTERTAINMENT, TECHNOLOGY AND ADVERTISING 2020 YEAR IN REVIEW