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CHAPTER FOUR





            The  Deadworld is a prison. However, people  tend  to
            misunderstand those moments when it seems to defy its most
            hideous, despicable features. Forests, by way of example,
            are often romanticized for their beauty—but they are merely
            cracks in the dirty prison walls that keep us from the dream
            we  came  from,  and  exist  as  nothing  more  than  fleeting
            reminders—symbols—for  our freedoms lost beyond all
            this dying flesh. Granted, a dark forest is one of the thinner
            barriers separating us from whence we came—and thus why
            some confuse it for the beauty it imprisons—but a barrier
            nonetheless. Obviously, the same can be said for basements
            filled with the moldering dead, attics containing chests of
            burned toys and faded photographs, forgotten  graveyards
            steeped in twilight, and all other places where the darkness
            endures beyond the day.
               Undoubtedly, all these prisons contain boundless
            wonders vigorously testing the locks to their cells, but to
            my  knowledge,  none  have  ever  escaped—though  I  can’t
            remember  a single thing that happened during the Great
            Darkness, so I could be wrong on this point. This isn’t to
            suggest that the Deadworld is without limits. Its prison walls
            can  be  scaled,  even  demolished,  as was demonstrated  by
            the rise of New Victoria. However, the relevant distinction
            between  New  Victoria  and  the  dreams  that  strain  behind
            even this world’s darkest environs is that the nightmare city
            was never a prisoner. It came here from deepest sleep, from

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