Page 226 - GM EBOOK
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NAME: Waira
DESCRIPTION
A large beast that lurks in the mountains, about
which little is known.
Points
Ki Energy: 15
Exp. Points: 8
ATTRIBUTES Bonus /Hindrance ATTRIBUTE MODIFIER CHART
HEALTH POINTS: 120 +_____/-_____ HEA CAR PhB MOV AWA DEF STR STA STE
CARRY POINTS: 4 +_____/-_____
Beginner +X +X +X +X +1 +X +2 +1 +X
PHYSICAL BEAUTY POINTS: 2 +_____/-_____
Intermediate +X +1 +X +1 +2 +X +3 +2 +X
MOVEMENT POINTS: 4 +_____/-_____
Advanced +1 +1 +X +2 +3 +1 +4 +2 +X
AWARENESS POINTS: 4 +_____/-_____
DEFENSIVE POINTS: 3 +_____/-_____ Expert +2 +1 +1 +3 +4 +2 +5 +3 +1
STRENGTH POINTS: 6 +_____/-_____
STAMINA POINTS: 3 +_____/-_____ BEHAVIOR
Vs. Human
STEALTH POINTS: 1 +_____/-_____
The Waira is a large unsightly beast, with an aggres-
Ki ENERGY: 500 Bonus:+N/A sive behavior. However, this beast is actually an in-
telligent yokai. It uses reasoning and logic. This
Throwing Range: 8 Bonus:+ N/A beast will only respond to a human as the human in
the same manner another will.
Techniques Vs. Same Yokai
1– Standing Grapple Tech: Front Waira form communities and try to hide in the moun-
2– Front Throw Takedown Tech: Cross Hook tains. Because they try to remain secluded, the
3– Mystic Art Waira will defend their community.
4– Kicking Tech: Stomping Kick Vs. Different Yokai
5– Striking Tech: Tiger Claw The Waira will treat another type of yokai in the
same manner it will treat a human. The yokai’s be-
6– Mount Ground Position: Top
havior will dictate that of the Waira.
C Gain vs.
h
a MYISTC ARTS N/A
p
t “Pin”- The Waira grabs a target and throws and pins them to Weakness vs.
e the ground.
r N/A
Effects: STR+6; Depending on the behavior, the target will
either be negotiated with or struck. Strike does STRx4
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