Page 93 - GM EBOOK
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Awarding Ki Energy                                       PCs never receive Ki Energy for encounters of

           Ki Energy is the unseen life force that penetrates   which they do not experience.  Should the party spilt
         everywhere uniting all the manifestations of the Nin-  up during an scenario, and members of the party en-
         ja vs. Samurai RPG.  This is the point system that     counter an enemy while others do not, only the char-
         allows characters to utilize acquired techniques and   acters who encounter the enemy will be rewarded.
         Mystic Abilities.  The first thing a GM must under-    Moreover, a character within the party that encoun-
         stand is when Ki Energy should be given to charac-     ters an enemy may not earn Ki Energy should they
         ters.  Ki Energy is only attainable through  animated   not take part in engaging the enemy.
         targets.  Therefore, inanimate objects do not offer Ki
         Energy.  The method used to award Ki Energy mir-
         rors that of the GMs responsibility to award Experi-
         ence Points.  Therefore, learning a separate method to
         give Ki Energy is not required.
           To assist the GM with this important feat is the
         Chart 5-7: Ki Energy Award Chart on the following
         page should be used.  This chart outlines the Belt
         Levels of Characters who use martial arts and attrib-
         utes points to the challenge of defeating them.  The
         GM will notice, for example, that a Master level
         character earns very little Ki Energy for defeating
         characters lower, and not many for defeating players
         of equal strength.  However, the white belt character
         gains several points for defeating higher level charac-
         ters.
           To calculate the amount of Ki Energy that should
         be awarded, GMs should follow the following steps:

         1.  Reference the PC’s belt level found in the left                                       Megumi Yakama       C
            column of the  Ki Energy Award Chart.                                                                      h
                                                                Ki Energy Penalties                                    a
         2.  Reference the opponent/target character’s belt                                                            p
            level.                                                The daunting task of awarding Ki Energy to play-     t
                                                                                                                       e
         3.  The amount shown for the combination of the        ers is an important task of the GM.  In some instanc-  r
            categories is the base amount of points that        es, however, the GM must subtract points from play-
            should be awarded for the challenge.                ers.  This is another unfavorable task of any Game
         4.  Should the accomplishment be completed by a        Manager.  The reasons to take Ki Energy from play-
            group of PCs, multiply the amount earned by the     ers also mirrors Experience Points.  Disruptive game
            total characters involved.                          play, as well as players escaping the confines of the

         5.  Finally, adjust the amount of points earned by the   character and realm of Ninja vs. Samurai RPG are all
            individual performance of the player citing good    acceptable forms of demerit.  The penalty should not
            role play, penalties, etc.                          exceed the character’s belt level however, the deduc-
           To keep the game moving smoothly, and argu-          tion could be enforced when the GM feels as though
         ments or debates with the players at a minimum, a      a player is not acting as a means toward a goal.  This
         rule of thumb is to distribute the points at the end of   slippery slope is a difficult one, and before a deduc-
         an encounter before continuing the campaign, scenar-   tion is taken, the GM should pause the game, provide
         io or quest.  To do this properly  the GM should keep   the disruptive player or players a waring and discuss
         a tally of points earned for each character after every   the offensive action, coming to an accord before
         victory.                                               game play is resumed.

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