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Awarding Ki Energy PCs never receive Ki Energy for encounters of
Ki Energy is the unseen life force that penetrates which they do not experience. Should the party spilt
everywhere uniting all the manifestations of the Nin- up during an scenario, and members of the party en-
ja vs. Samurai RPG. This is the point system that counter an enemy while others do not, only the char-
allows characters to utilize acquired techniques and acters who encounter the enemy will be rewarded.
Mystic Abilities. The first thing a GM must under- Moreover, a character within the party that encoun-
stand is when Ki Energy should be given to charac- ters an enemy may not earn Ki Energy should they
ters. Ki Energy is only attainable through animated not take part in engaging the enemy.
targets. Therefore, inanimate objects do not offer Ki
Energy. The method used to award Ki Energy mir-
rors that of the GMs responsibility to award Experi-
ence Points. Therefore, learning a separate method to
give Ki Energy is not required.
To assist the GM with this important feat is the
Chart 5-7: Ki Energy Award Chart on the following
page should be used. This chart outlines the Belt
Levels of Characters who use martial arts and attrib-
utes points to the challenge of defeating them. The
GM will notice, for example, that a Master level
character earns very little Ki Energy for defeating
characters lower, and not many for defeating players
of equal strength. However, the white belt character
gains several points for defeating higher level charac-
ters.
To calculate the amount of Ki Energy that should
be awarded, GMs should follow the following steps:
1. Reference the PC’s belt level found in the left Megumi Yakama C
column of the Ki Energy Award Chart. h
Ki Energy Penalties a
2. Reference the opponent/target character’s belt p
level. The daunting task of awarding Ki Energy to play- t
e
3. The amount shown for the combination of the ers is an important task of the GM. In some instanc- r
categories is the base amount of points that es, however, the GM must subtract points from play-
should be awarded for the challenge. ers. This is another unfavorable task of any Game
4. Should the accomplishment be completed by a Manager. The reasons to take Ki Energy from play-
group of PCs, multiply the amount earned by the ers also mirrors Experience Points. Disruptive game
total characters involved. play, as well as players escaping the confines of the
5. Finally, adjust the amount of points earned by the character and realm of Ninja vs. Samurai RPG are all
individual performance of the player citing good acceptable forms of demerit. The penalty should not
role play, penalties, etc. exceed the character’s belt level however, the deduc-
To keep the game moving smoothly, and argu- tion could be enforced when the GM feels as though
ments or debates with the players at a minimum, a a player is not acting as a means toward a goal. This
rule of thumb is to distribute the points at the end of slippery slope is a difficult one, and before a deduc-
an encounter before continuing the campaign, scenar- tion is taken, the GM should pause the game, provide
io or quest. To do this properly the GM should keep the disruptive player or players a waring and discuss
a tally of points earned for each character after every the offensive action, coming to an accord before
victory. game play is resumed.
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