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Ateneo Science Educators and Researchers in Virtual
         Engagement (SERVE) 2020 Ateneo de Manila University
         School of Science and Engineering
         MS Science Education  Program of Biology Department









                         Disaster Readiness and Risk Reduction Students’ Academic Achievement
                                            in A Web-Based Learning Platform

                                                                        b
                                                  a
                                 Leah Mae B. Enero , Rene Juna R. Claveria , Cornelia C. Soto c


                  a
                  Senior High School Department, Batasan Hills National High School, Department of Education, Quezon City, Philippines
                   b
                    Environmental Science Department, School of Science and Engineering, Ateneo de Manila University, Quezon City,
                           c
                   Philippines  Education Department, School of Social Sciences, Ateneo de Manila University, Quezon City, Philippines
                                          *Corresponding Author: leibotecario@outlook.com


                                                        ABSTRACT


            Second  Life  (SL)  is  an  online  virtual  world with  pedagogical  applications  such  as  digital  storytelling,  role-
            playing,  and  community  engagement.  As  a  web-based  learning  platform,  this  has  already  gained  the
            attention of educators around the globe, however, this has not been explored yet in the local educational
            setting.  The  needs  and  expectations  for  an  efficient  and  effective  transfer  of  learning  have  become  a
            challenge  amidst  today’s  educational  landscape  transformation,  this  study  proposes  the  use  of  SL  as  a
            web- based learning platform in delivering blended instructions for senior high school students aging 16-17
            years  old.  Moreover,  this  aims  to  identify  the  effects  of  using  SL  in  the  academic  achievement  of  the
            learners.  This  is  a  Quasi-experimental  Research  using  the  Non-randomized  Control  Group,  Pre-test  –
            Post-test  Design,  with  SL  as  the  independent  variable  and  the  students’  academic  achievement  as  the
            dependent variable. The participants were from a city-funded local university involving 30 students each
            with similar cognitive ability, where one group used the traditional approach, and the other used SL as a
            learning platform. In this study, the computed mean difference from their pre-test and post-test is 11.70 or
            64% (SL) and 1.90 or 0.1% (non-SL). Based  on the level of proficiency,  this showed a significantly higher
            post-  academic  achievement  of  77%  for  the  SL  Group  in  terms  of  the  frequency  of  students  at  an
            outstanding  level.  This  manifests  that  there  is  a  significant  difference  in  their  gain  scores  after  the
            experimental  procedure.  Therefore,  the  inclusion  of  the  web-based  learning  platform  in  the  classroom
            discussion contributes to the increase in students’ achievement not to mention its high usability for both
            synchronous and asynchronous learning. The delivery of blended instructions may be challenging however,
                                                    st
            incorporating technology as a part of the 21 -century learning will be an advantage to both the teacher and
            the students.


            Keywords: academic achievement, Second Life, web-based learning platform, blended learning, synchro-
            nous learning, asynchronous learning, disaster readiness and risk reduction














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