Page 4 - Forbes Magazine-September 30, 2018
P. 4

ROBLOX
          ROBLOX

                            hen Alex      at making games that attract other kids.   “It’s almost as if we’re running Ameri-
                             Binello was   Globally, Roblox sees more than 70 mil-  can Idol for up-and-coming game devel-
                            13, he started   lion unique visitors a month. Accord-  opers,” Baszucki says.
                            playing games   ing to comScore, 6- to 12-year-olds spend   Roblox has its origin in a compa-
                            on a  website   more time on Roblox than any other   ny Baszucki founded in 1989, an educa-
        Wcalled Rob-                      site on the internet. Among teenagers, it   tion tech startup called Knowledge Rev-
        lox. He loved spending time with titles   ranks second, just behind Google’s sites,   olution. Th  at company built a program
        like Work at a Pizza Place and Down Hill   including YouTube. Th  at translates into   that served as a 2-D lab where students
        Smash! so much that he was inspired to   some pretty impressive numbers: Ro-  and teachers could model physics prob-
        build his own. Now, 11 years later, he is   blox is cash-fl ow-positive on an estimat-  lems with virtual levers, ramps, pulleys
        the creator of  MeepCity, a sprawling role-  ed $100 million in revenue last year (this   and projectiles.
        playing game that got 15 million visitors   year that fi gure should be north of $200   What Baszucki discovered as his soft -
        in July on the Roblox platform. Forbes es-  million) and has raised some $185 million   ware made it out into the student com-
        timates the cartoonish game has earned   in venture funding, valuing the compa-  munity was that kids were using the pro-
        Binello millions since its inception in   ny at around $2.5 billion. Baszucki’s stake   gram to do things far beyond textbook
        2016. Th  e 23-year-old, who has never   is worth an estimated $300 million. (Ro-  physics problems. Instead, students were
        taken a single computer programming   blox’s other founder, Erik Cassel, died of   modeling cars crashing, buildings falling
        class, now employs a salaried creative di-  cancer in February 2013.)  over and other fun stuff  that the program’s
        rector and uses six other freelance work-  Part of the reason for this growth is   physics tools enabled them to build.
        ers to keep his game updated. “Roblox has   the sheer number of games being pro-  “Creativity by the players themselves
        just been part of my life,” he says. “I feel   duced. Nearly one million games are cre-  was so much more engaging than the con-
        raised by it a little bit.”       ated every month by more than 4 mil-  tent from the physics books,” he says.
           Roblox, based in San Mateo, Califor-  lion developers on the platform. Th ese   In 1998, Knowledge Revolution was
        nia, is a combination gaming and so-  games cover a wide variety of genres,   acquired for $20 million by an engineer-
        cial media platform. Th  ere are millions   from traditional racing and role-play-  ing soft ware company called MSC Soft -
        of games that players—most-                                               ware, so Baszucki decided to take
        ly young people—can explore                                               some time off  and fi gure out what
        with their friends, chatting                                              he wanted to do next. Inspired by
        and interacting all the way.                                              the worlds kids had built in his
        But what’s unique about Ro-                                               interactive physics program, he
        blox is that the gaming com-                                              and Erik Cassel, who had been
        pany isn’t in the business of                                             vice president of engineering at
        making games—it just pro-                                                 Knowledge Revolution, “went
        vides the tools and the plat-                                             into a room for over a year and a
        form for kids to make their                                               half” to build the fi rst version of
        own unique creations. Most                                                Roblox.
        impressively, Roblox has                                                     “Right when we started, we
        turned its tween audience into                                            imagined a new category of
        an army of fresh-faced en-  IN 2017 UP-AND-COMING GAME                    people doing things together,”
        trepreneurs. Developers can                                               Baszucki says. “A category that
        charge Robux,  a virtual cur-  DEVELOPERS EARNED NEARLY                   involved friends, like social net-
        rency, for various items and   $40 MILLION ON ROBLOX. THIS                working; a category that involved
        game experiences, and they                                                immersive 3-D, like gaming; a
        can exchange the Robux they   YEAR THAT NUMBER SHOULD                     category that involved cool con-
        earn for real money: 100             TOP $70 MILLION.                     tent, like a media company; and
        Robux can be cashed out for                                               fi nally a category that had unlim-
        35 cents. (Players can buy 100                                            ited creation, like a building toy.”
        Robux for $1.)                    ing games to the popular “cops and rob-  For the fi rst few months aft er Roblox’s
           “A lot of the developers on Roblox grew   bers” game Jailbreak to more mundane   2005 beta deployment, the user commu-
        up on the platform,” says Dave Baszucki,   simulations like Snow Shoveling Simulator   nity was tiny—during peak periods about
        Roblox’s 55-year-old cofounder and CEO.   and Work at a Pizza Place. Th e platform   50 people were playing at the same time
        “And many of them are now starting to   has even spawned its own genres, such as   (today that number averages over a mil-
        earn their living on the platform.”  “obbys,” complex, hard-to-navigate obsta-  lion), but the small size of the communi-
           Kids, as it turns out, are pretty good   cle  courses.           ty enabled Baszucki and Cassel to hang




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