Page 31 - Magazine - September 2019
P. 31

OFF-CENTRE

                                       STEAM Education – Carving a Niche

                                       in Indian Mainstream Education


                                       STEAM education basically implies an experiential form of

                                       learning which is focused towards building practical skills in
                                       children and to provide deep-rooted understanding of concepts.



                   By Amit Verma


                          TEAM education has been the most discussed
                          trends wherever twenty-first skillsets such as Ro-
                          botics, Artificial Intelligence (AI) or implemen-
                   Station  of  technology  in  education  is  discussed.
                   Most of the discussion remains open-ended since appli-
                   cation of STEAM education still remains vast and unex-
                   plored arena. Educators still look at as another aspira-
                   tional task which may be important but does not appear
                   urgent to them right now. STEAM education is an amal-
                   gamation of disciplines such as science, technology, en-
                   gineering, arts and mathematics where studies of these
                   subjects lead to enhanced analytical and problem-solv-
                   ing skills due to practical understanding of concepts.      Even smart-classrooms are insufficient to keep up with
                     On the contrary, parents these days seek experiential   the  hurriedness  of  students as they require constant-
                   learning and consider it as one of the key skill building   ly engaging environment. Activities related to STEAM
                   drivers. Their expectations are too high from traditional   education are bridging this gap because every individ-
                   education. In addition to this, they want their children   ual is assigned with a task which is not only engaging
                   to be exposed to a balanced curriculum with a perfect   but also inculcates skills such as innovation, coordina-
                   blend  of  technology  and  theoretical  knowledge.  This   tion with team, and problem solving. Our convention-
                   trend is manifested with an increase in the number of   al  teaching  methodologies  are  driven  by  rudimentary
                   EdTech startups which is contributing towards parallel   teaching-learning  concepts  such  as  listening,  reading,
                   education  system.  It  appears  that  parents  are  relying   learning, writing, and evaluation. This further results in
                   more  on  an  external  (parallel)  education  system  than   gaining knowledge rather acquiring skills.
                   the mainstream one. They have now realised that formal
                   education will take considerable time to bring STEAM   Role of Educators
                   based experiential learning to conventional classrooms.   STEAM  based  concepts  are  supported  with  an  activi-
                                                                     ty which  revolves  around  natural  curiosity  of  child.  It
                   Increasing Worth of STEAM Education               also  helps  them  in  creating  their  personalised  learn-
                   Lot of educational institutions have already implement-  ing curve. This kind of education not only focuses on
                   ed concepts such as robotics, coding, and STEAM labs   building knowledge only but also on skills which stays
                   as a part of their curriculum or in-house club activities   with students for lifetime. These skills prepare children
                   such as Maker spaces, DIY (do-it-yourself tools), and in-  for  future  which  we  can’t  predict  today.  Now-a-days
                   novation challenges. Such activities related to STEAM   schools,  are  looking  at  innovations  inside  classrooms
                   education not only make concepts interesting, but also   through STEAM laboratories or AI based thinking spac-
                   compels students to see things differently. Using robots   es  integrated with  disciplines  of  STEAM  education  as
                   to teach principles of science and mathematics or us-  these programmes enhance classroom experience.
                   ing coding to find innovative solutions to real life prob-  Most important role in STEAM education is of educa-
                   lems or building projects is very common these days. All   tors since they are architects of experiential learning in
                   these activities encompass learning by doing. Hence, it   classrooms. In STEAM education, educator collaborate
                   can be acknowledged as pedagogy which can change the   with students and equip them with practical skills. Ed-
                   current way of delivering education.              ucators should work together to build critical thinking
                                                                     among students and define learning outcomes. Unlike
                   Significance of Students                          teachers,  educators  are  now  upgrading  themselves  by
                   Millennials  possess very  short  attention  span  today  as   focusing on informal, open, creative learning approach
                   they are exposed to everyday innovations of technology   with experiential learning.
                   and convenience classrooms through technology. They
                   seek  more  challenges  and  interactions  in  classrooms.    (Author: The author is Director and CEO of Makebot.)

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