Page 344 - PowerPoint Presentation
P. 344

7. Kim, G. (2015). Human Computer Interaction : Fundamentals And Practice.
                                         8. Pelachaud, Catherine. (2012). Emotion-Oriented Systems. ISTE Ltd and John Wiley & Sons, Inc.
                                         9. Robertson, J., & Kaptein, M. (2016). Modern Statistical Methods for HCI edited by Judy Robertson, Maurits Kaptein.
                                            (1st ed. 2016. ed., Human–Computer Interaction Series).
                                         10. Saffer, D. (2010). Designing for interaction : Creating innovative applications and devices (2nd ed., Voices that
                                              matter). Berkeley, CA : London: New Riders ; Pearson Education.
                                               11. Vega, K., & Fuks, H. (2016). Beauty Technology Designing Seamless Interfaces for Wearable Computing / by Katia
                                                     (1st ed. 2016.. ed., Human–Computer Interaction Series).

                                   Supplemental Reading Articles
                                   https://www.interaction-design.org/literature/book/the-social-design-of-technical-systems-building-technologies-for-communities-2nd-
                                   edition/the-evolution-of-computing
                                   https://www.interaction-design.org/literature/article/usability-a-part-of-the-user-experience?
                                   https://www.interaction-design.org/literature/article/usability-a-part-of-the-user-experience?
                                   https://www.interaction-design.org/literature/topics/wicked-problems
                                   https://www.interaction-design.org/literature/topics/design-thinking
                                   https://www.interaction-design.org/literature/article/stage-1-in-the-design-thinking-process-empathise-with-your-users
                                   https://www.interaction-design.org/literature/article/stage-2-in-the-design-thinking-process-define-the-problem-and-interpret-the-results
                                   https://www.interaction-design.org/literature/article/stage-3-in-the-design-thinking-process-ideate
                                   https://www.interaction-design.org/literature/topics/paper-prototyping
                                   https://www.interaction-design.org/literature/topics/paper-prototyping
                                   https://www.interaction-design.org/literature/topics/gestalt-principles
                                   https://www.interaction-design.org/literature/article/norman-s-three-levels-of-design

                                                                                REVISION HISTORY
                                    Revision                     Date of Revision                   Date of Implementation          Highlights of Revision
                                     Number
                                                                                                                               VPAA-QF-10 Format; Intended
                                                                                                                               Learning Outcome; Topic; Mode of
                                         1                        June 06, 2020
                                                                                                                               Delivery; Outcome Based
                                                                                                                               Assessment; & References








                                                                                                                                                     V02-2020-07-01
   339   340   341   342   343   344   345   346   347   348   349