Page 44 - Rock&RollTimeTableRules
P. 44
RRTT™ 44
9 Gig Card
· Take·Gig card after successful performance @GigSpot →Take·Gig.
· ea card whether Gig · Favor = a Keep / Play card.
· @Drawing a Keep card, keep for later Play /sell /Lose /Give /trade.
· Option·Play 1 Keep card @Turn-start b4 Ŗ.
· w doubles = option·Play 1 card b4 ea Ŗagain.
· Keep cards secret, ie no-show til Play.
· @Drawing a Play card, Play immediately x place card face-up for all to see &
perform as directed /Bust /86 /KO as marked.
· (₽−70%$ & +3Đ & ƒ−all cards) /KO any Player caught w Play card in-hand.
[regardless of fancy explanation]
· A Keep / Play card may direct Player to →Land @ a space. @Turn-start one
may Play a Keep card & →Land/perform @that space b4 Ŗ.
· Directed x a Play card to Land @a space = →Land now. [likely TurnOver]
· Option·place a spacer /invert card near back of deck to trigger a new shuffle.
· Important Return cards to proper deck.
►Get artwork for cards dirt-cheap @ rockandrolltimetable.com
G01 Play · Barracuda · ƒ−10% cash-on-hand @Rainbow's Pot.
►certain producers would nip 'Buela's teeth; swim chance to get even.
G02 Play · Snitch · ₽·ƒ·Đ · Bust the Player w most Ẅ-on-hand. [include G02 Drawer]
►some are victim of their own worst fears and rationalize anyway.
G03 Play · Drainbow · −1Ġ & ƒ−2Ẅ @Rainbow's Pot /86.
►some hangers-on are little more than psychic vampires.