Page 9 - 3D Artist 110 - 2017 UK
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create parametric
environments
The Pipeline
render assets in
V-ray for an 44 Step By Step: Render a
in-game video 58 72 high-poly character model
with KeyShot
Discover how to iterate quickly and
light in KeyShot with Josh Rife
52 Step By Step: Model
concepts in ZBrush and create
custom brushes
Tony Camehl returns with another
spectacular ZBrush concept guide
58 Step By Step: Render assets in
V-Ray for an in-game video
Vincent Chai presents this exclusive
tutorial from Creative Assembly
62 Step By Step: Build a
steampunk weapon in Blender
Take an asset from Blender and
texture it in Substance Painter
68 Pipeline Techniques: Texture
industrial grime
The animation gets Master grungy window materials in
more polished and Substance Designer
reined as we start to 72 Pipeline Techniques: Create
know who the minions parametric environments
Get creating procedural forests with
are more Forest Pack Pro for 3ds Max
Kyle Balda on the experience
of the animation team on
Despicable Me 3 Page 33 30 The Hub
86 Community News
The Rookies 2017 winners have
been announced!
88 Industry News
VR Theatre debuts at SIGGRAPH,
plus FaceBuilder beta is out now
90 Industry Insider
Dr. Sébastien Deguy
Allegorithmic's CEO tells us why
Substance has gone numberless
92 Project Focus:
The Red Turtle
We ind out how 2D and 3D were
integrated in the Studio Ghibli ilm
texture 94 Industry Insider
industrial grime 68 Sid Harrington-Odedra
The Mill's CG lead talks his most
render a high-poly Visit the 3D Artist online shop at complex body tracking project yet
character model myfavouritemagazines.co.uk 96 Readers’ gallery
with Keyshot for back issues, books and merchandise The very best images of the month
44 from our online community
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