Page 19 - BBC Focus - August 2017
P. 19

AUGUST 2017




















                                                                                         THE FORGETFUL
                                                                                  Do you often find it difficult to remember what
                                                                                   you had for dinner last night? You might be a
                                                                                  genius. Canadian researchers have found that
                                                                                  jettisoning unimportant memories helps us to
                                                                                    focus on the most important information.

                                                                                        COFFEE DRINKERS
                                                                                   Make mine a quadruple espresso! People who
                                                                                  drink two to three cups of coffee a day are 18 per
                                                                                  cent less likely to die from heart disease, cancer,
                                                                                 stroke, diabetes and kidney disease, a team at the
                                                                                       University of California has found.


                                                                                           GOOD MONTH

                                                                                            BAD MONTH


                                                                                    SMARTPHONE ADDICTS
                                studied, and its enhancement allows us to better     If you break out in a sweat when your
                                process objects in our visual field, selecting those   smartphone’s out of reach, it may be time to
                                which are relevant and ignoring the rest.         rethink your habits. A University of Texas team
                                Attention improvements have a positive effect on   has found that having a smart device in sight
              BELOW: In some hospitals,   ‘executive functions’, mental processes involved   reduces our ability to focus and perform tasks.
               video games are already   in controlling behaviour, solving problems and
               used to help rehabilitate
                    stroke patients  facilitating learning – functions that are closely      TEENAGERS
                                                    linked to intelligence.       So much for the vitality of youth! Researchers at
                                                    Visuospatial skills – our       the University of Baltimore have found the
                                                    capacity to process visual    activity levels of the average 19-year-old are the
                                                    and spatial information          same as those of people in their sixties.
                                                    – are also improved.

                                                    Can games be useful?
                                                    Video games contribute to
                                                    the correct functioning of
                                                    our brain, and can even
                                                    improve it. So we have to
                                                    get rid of our prejudices
                                                    and accept them as valid
                                                    entertainment. This also
                                                    opens the door to using
                                                    games as a form of training
                                                    in clinical settings,
                                                    especially for those with
                                                    cognitive deficits.



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