Page 92 - BBC Focus - August 2017
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OUT THERE









































       02              EXPERIENCE PSYCHOSIS



                       New video game Hellblade follows
                       the story of Senua, a traumatised   sets off on a quest to Hel, the   and hallucinations, but also to go
                                                      Viking underworld, to retrieve his
                                                                                      below the surface and explore
           HELLBLADE:   Celtic warrior who is on a quest to   soul and lay him to rest. During   what we know about normal
              SENUA’S
             SACRIFICE  save her lover’s soul from the   the game, Senua experiences   perception. We all tend to think
              PS4/PC   underworld. Senua experiences   visions, voices and delusional   that we have a clear representation
            OUT 8 AUGUST  frequent hallucinations and   beliefs – symptoms of what we   of reality, but most of the time our
                       delusions during her journey, all   now call psychosis.        minds are actually making it up,
                       symptoms of psychosis – a                                      deciding what should be there
                       condition that the game’s      How does Senua’s psychosis fit in with   rather than what is there. It’s a
                       developers Ninja Theory were   her backstory?                  kind of controlled hallucination.
                       keen to portray as accurately    PF: To some extent, Senua has   This idea, too, is deeply embedded
                       as possible.                   always seen the world differently   in the game: the player becomes
                        Hellblade has received funding   from others, but the idea is that the   sensitive to the visual clues and
                       from the Wellcome Trust, and its   profound trauma she’s       illusions around them as they
                       creators have been working closely   experienced has triggered these   progress through the world.
                       with Prof Paul Fletcher, a     symptoms. Because of her         Psychosis used to be thought of
                       neuroscientist and psychosis   experiences, Senua has lost touch   as this extreme phenomenon that
                       expert at the University of    with the reality of those around   was completely separate from
                       Cambridge. We spoke to Fletcher   her. That’s really the formal   the normal experience of the
                       and Hellblade’s creative director   definition of psychosis. We’re all   world. But we are coming to
                       Tameem Antoniades about how    more or less prone to psychosis,   realise that there’s a continuum,
                       they went about representing   depending on how we view and    and all of us are prone to
                       mental illness onscreen.       experience the world, but trauma   becoming separate from reality.
                                                      can often act as a trigger.     Hopefully this game will help to
                       Who is Senua and what is her story?                            demonstrate that.
                       TA: Senua is a Celtic warrior from   How did the latest research and
                       the late 8th Century whose Orkney   thinking around psychosis feed into   How did you represent such internal
                       homeland has been invaded by the   the game’s development?     and subjective experiences onscreen?
                       Vikings. They’ve sacrificed her   PF:  We wanted to represent   TA: Throughout her journey,
                       lover to the Norse gods and so she   symptoms such as voice-hearing   Senua hears her internal chatter as



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