Page 9 - Modul PDKP 20
P. 9
Gambar 1.6 Pascal N-IDE 5 ............................................................................................................................. I-42
Gambar 1.7 Pascal N-IDE 7 ............................................................................................................................. I-43
Gambar 1.8 Flowdia Lite 1 ..................................................................................................................................... I-43
Gambar 1.9 Flowdia Lite 2 ..................................................................................................................................... I-44
Gambar 1.10 Flowdia Lite 3................................................................................................................................... I-44
Gambar 1.11 Flowdia Lite 4............................................................................................................................ .......I-45
Gambar1.12 Flowdia Lite 5 ........................................................................................................................................... ........I-45
Gambar1.13 Flowdia Lite 6 .......................................................................................................................................... ........I-46
Modul 2 (Pengkondisian, Looping, Decision, Compound)
Gambar 2.1 Flowchart Pengkondisian .............................................................................................................. II-48
Gambar 2.2 Flowcharrt Perintah If Then Else ................................................................................................... II-55
Gambar 2.3 Flowchart Perintah Case Of Else .................................................................................................. II-57
Gambar 2.4 Flowchart Compound ........................................................................................................................ II-59
Modul 3 (Array, Record, dan Pemrograman Modular)
Gambar 3.1 Flowchart Perintah Array .............................................................................................................. III-64
Gambar 3.2 Flowchart Record Statement Titik .................................................................................................... III-66
Gambar 3.3 Flowchart Record Statement With do ................................................................................................ III-68
Gambar 3.4 Contoh Flowchart perintah Gabungan Array dan Record ......................................................... III-70
Gambar 3.5 Bagan Subprogram ...................................................................................................................... III-72
Gambar 3.6 Flowchart Prosedur 1 ..................................................................................................................... III-73
Gambar 3.7 Flowchart Prosedur 2 ..................................................................................................................... III-75
Gambar 3.8 Flowchart Transfer By Value ........................................................................................................... III-78
Gambar 3.9 Flowchart Transfer By Location ....................................................................................................... III-80
Gambar 3.10 Flowchart Fungsi .......................................................................................................................... III-82
Modul 4 (File, Interface, dan Kursor)
Gambar 4.1 Project Inspector (1) .................................................................................................................................... IV-87
Gambar 4.2 Project Inspector (2) .................................................................................................................................... IV-87
Gambar 4.3 New Requirement ..................................................................................................................................... IV-88
Gambar 4.4 LazUtils .................................................................................................................................................... IV-88
Gambar 4.5 Create New Requirement ................................................................................................................... IV-89
Gambar 4.6 Insert From Character Map ...................................................................................................................... IV-89
Gambar 4.7 Box Drawing (1) ...................................................................................................................................... IV-90
Gambar 4.8 Box Drawing (2) ...................................................................................................................................... IV-90
Gambar 4.9 Flowchart Kursor ............................................................................................................................... IV-95
Gambar 4.10 Tampilan Menu............................................................................................................................. IV-97
Gambar 4.11 Instruction page .............................................................................................................................. IV-97
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