Page 9 - Modul PDKP 20
P. 9

Gambar 1.6 Pascal N-IDE 5  ............................................................................................................................. I-42
            Gambar 1.7 Pascal N-IDE 7  ............................................................................................................................. I-43

            Gambar 1.8 Flowdia Lite 1 ..................................................................................................................................... I-43
            Gambar 1.9 Flowdia Lite 2 ..................................................................................................................................... I-44
            Gambar 1.10 Flowdia Lite 3................................................................................................................................... I-44

            Gambar 1.11 Flowdia Lite 4............................................................................................................................ .......I-45
            Gambar1.12 Flowdia Lite 5 ........................................................................................................................................... ........I-45
            Gambar1.13 Flowdia Lite 6  .......................................................................................................................................... ........I-46

            Modul 2 (Pengkondisian, Looping, Decision, Compound)
            Gambar 2.1 Flowchart Pengkondisian  .............................................................................................................. II-48
            Gambar 2.2 Flowcharrt Perintah If Then Else  ................................................................................................... II-55

            Gambar 2.3  Flowchart Perintah Case Of Else  .................................................................................................. II-57
            Gambar 2.4 Flowchart Compound  ........................................................................................................................ II-59
            Modul 3 (Array, Record, dan Pemrograman Modular)

            Gambar 3.1 Flowchart Perintah Array  .............................................................................................................. III-64
            Gambar 3.2 Flowchart Record Statement Titik  .................................................................................................... III-66
            Gambar 3.3 Flowchart Record Statement With do  ................................................................................................ III-68
            Gambar 3.4 Contoh Flowchart perintah Gabungan Array dan Record  ......................................................... III-70

            Gambar 3.5 Bagan Subprogram  ...................................................................................................................... III-72
            Gambar 3.6 Flowchart Prosedur 1  ..................................................................................................................... III-73

            Gambar 3.7 Flowchart Prosedur 2  ..................................................................................................................... III-75
            Gambar 3.8 Flowchart Transfer By Value  ........................................................................................................... III-78
            Gambar 3.9 Flowchart Transfer By Location  ....................................................................................................... III-80
            Gambar 3.10 Flowchart Fungsi  .......................................................................................................................... III-82

            Modul 4 (File, Interface, dan Kursor)

            Gambar 4.1 Project Inspector (1) .................................................................................................................................... IV-87
            Gambar 4.2 Project Inspector (2) .................................................................................................................................... IV-87
            Gambar 4.3 New Requirement  ..................................................................................................................................... IV-88
            Gambar 4.4 LazUtils  .................................................................................................................................................... IV-88

            Gambar 4.5 Create New Requirement   ................................................................................................................... IV-89
            Gambar 4.6 Insert From Character Map  ...................................................................................................................... IV-89

            Gambar 4.7 Box Drawing (1)  ...................................................................................................................................... IV-90
            Gambar 4.8 Box Drawing (2)  ...................................................................................................................................... IV-90
            Gambar 4.9 Flowchart Kursor ............................................................................................................................... IV-95
            Gambar 4.10 Tampilan Menu............................................................................................................................. IV-97

            Gambar 4.11 Instruction page  .............................................................................................................................. IV-97





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