Page 216 - SIMKOMDIG SMT 2
P. 216

Kerschenbaum,  Steven.  (2009). LMS  Selection  Best  Practices (White  paper).  (Online).
                           Diperoleh            24            Pebruari            2014,             dari
                           http://www.trainingindustry.com/media/2068137/lmsselection_full.pdf
                        Kordesh, Richard S. (2000). Esperanza Familiar: A University-Community Partnership as
                           a   Social   Learning   Network.    Diperoleh   20    pebruari   2014,   dari
                           http://www.huduser.org/periodicals/cityscpe/vol5num1/kordesh.pdf
                        Naidu, Som. (2006). E-Learning A Guidebook of Principles, Procedures and Practices.
                           Diperoleh            18            Pebruari            2014,            dari
                           http://www.dspace.col.org/bitstream/123456789/138/1/e-learning_guidebook.pdf
                        Rashty,  David.  eLearningProcess  Models.  Diperoleh  20  Pebruari  2014,  dari
                           http://www.addwise.com/articles/eLearning_Process_Models.pdf
                        Stockley, Derek. (2003). E-learning Definition and Explanation. Diperoleh 24 Pebruari
                           2014, dari http://derekstockley.com.au/elearning-definition.html
                        Support.Microsoft.com. (2017, 11 Januari). Windows Essentials. Diperoleh 19 Pebruari
                           2017, dari http://support.microsoft.com/en-us/help/18614/windows-essentials
                        Screencast-o-matic help. (2014). Online Video Tutorial Screencast-o-matic. Diperoleh 20
                           Pebruari 2017, dari http://som.screencasthost.com/channels/clXe3YnSV#navback.
                         Marcelli,  Joseph.  (1996).  The  Five  C’s  of  Cinematography:  Motion  Picture  Filming
                           Techniques Simplified. California: Cine/Grafic Publications
                         G. Djalle, Z., Hendratman, H., & Pudjoatmodjo, B. (2008), The Making of 3D Animation
                           Movie. Bandung: Informatika.
                        Mullen, T., & Coumans, E. (2008). Bounce, Tumble and Splash:  Simulating the Physical
                           World with Blender 3D. Wiley Publishing, Inc. Indiana Polis, Indiana.
                        Mullen, T. (2010). Blender Studio Projects: Digital Movie-Making. Wiley Publishing, Inc.
                           Indiana Polis, Indiana.
                        Munandar, U. (1999). Pengembangan Kreativitas Anak Berbakat. Jakarta: Rineka Cipta.
                        Morissan. (2004). Jurnalistik Televisi Mutakhir. Bogor: Ghalia Indonesia.
                        Whitaker, H. & Hallas, J. (2006). Timming for Animation. Banyumedia Malang.
                        Hizaro.  (2010,  28  Oktober).  Animasi  Opensource.  Diperoleh  20  Pebruari  2014,  dari
                           https://www.slideshare.net/hizaro/animasi-open-source
                        Jonathan Williamson. 2013. Blender Cookie, Blender Basics – Introduction for Beginners.
                           Diperoleh  24  Januari  2014,  dari  http://cgcookie.com/blender/cgc-courses/blender-
                           basics-introduction-for-beginners
                        Media college. (_). The Standard 3-Point Lighting Technique. Diperoleh 04 Oktober 2013,
                           dari http://www.mediacollege.com/lighting/three-point/


















                                                                                                    206
   211   212   213   214   215   216   217   218   219   220   221