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       STEAM Studio 605 9-12 1 .5
        STEAM Studio is a unique class full of hands-on challenges designed to engage students in science, technology, engineering, the arts and mathematics (STEAM). The class will engage students in explorations of the geometric constructions of Islamic art, virtual reality, robotics and simple machines, and more. The ideal STEAM Studio student is curious, self-motivated and can persevere to take on a challenge and figure out their path to achieve it​.
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        Graphic & Visual 780 9-12 2 1 Communications
        Graphic & Visual Communications offers students a hands-on experience with the principles of design and the application of various graphic materials and technologies in order to formulate clear, powerful, and persuasive visual statements. Students will learn the art of electronic media publishing, printing technologies, and laser engraving processes to construct visual images and typography using a suite of Adobe products and maker equipment.
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        Digital Electronics 781 10-12 2 1
        Digital Electronics can be found in all modern electronic devices such as cellular phones, laptop computers, digital cameras, and high definition televisions. This course provides a foundation for students who are interested in computer and electrical engineering, electronics in general, or circuit design. Students will study topics such as combinational and sequential logic and are exposed to circuit design tools used in industry, including logic gates, integrated circuits, and programmable logic devices.
PREREQUISITES: Students must have all of the following:
● Successful completion of Algebra 1 and Biology
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        Inventors of Tomorrow 782 10-12 1 .5
        Inventors of Tomorrow is a project-based course where students have one objective: find a problem and create an invention to solve it. Students will utilize their problem-solving skills to creatively find a solution to an issue important to them or their community. This class will foster real-world entrepreneurial skills by teaching students how to develop ideas, conduct research in the current marketplace, and design, create, package and present their original inventions. PREREQUISITES: Students must have all of the following:
● Successful completion of at least one STEAM course or Computer Science Course
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   Exceptionally Prepared for Success   ​ ​88
  

















































































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