Page 50 - Math;Steps 3a: resource masters
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          •       Multiplication                           (2) •             • •             •       30:12







              Fishy multiplication                                            A game for 2 players
                                                                                         cJ
              You need: a calculator;
               12 counters      in 2 colours     (6 each)
              o Decide who will start.
                  Then take turns.

              o On your turn, place a counter
                  on a fish you want to win.

              o Tell your partner which 2 numbers
                  you are going to multiply on the
                  calculator      to display the number
                  on your fish.

              o If you are correct, leave your counter
                  on the fish. If not, remove it.

              o Clear the display after each turn.

              o The first player to catch 6 fish
                  wins the game.

              Can you think of a different game
              to play with the fish?












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          © 1993 Collins Educational  (an imprint of HarperCollinsPublishers)  STEPS 3a
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