Page 50 - Math;Steps 3a: resource masters
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• Multiplication (2) • • • • 30:12
Fishy multiplication A game for 2 players
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You need: a calculator;
12 counters in 2 colours (6 each)
o Decide who will start.
Then take turns.
o On your turn, place a counter
on a fish you want to win.
o Tell your partner which 2 numbers
you are going to multiply on the
calculator to display the number
on your fish.
o If you are correct, leave your counter
on the fish. If not, remove it.
o Clear the display after each turn.
o The first player to catch 6 fish
wins the game.
Can you think of a different game
to play with the fish?
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20
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© 1993 Collins Educational (an imprint of HarperCollinsPublishers) STEPS 3a
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