Page 24 - aruba-today-20190119
P. 24

A24    TECHNOLOGY
                 Saturday 19 January 2019
            Why U.S. classrooms are starting to resemble arcades




            By MICHAEL MELIA                                                                                                    programs,      DreamBox,
             Associated Press                                                                                                   teaches  math  by  offer-
            WALLINGFORD,         Conn.                                                                                          ing  a  series  of  problems
            (AP)  —  It's  1  o'clock  on  a                                                                                    that can grow increasingly
            Wednesday  afternoon  in                                                                                            challenging as the student
            Wallingford,  Connecticut,                                                                                          enters correct answers. The
            and about 20 children are                                                                                           program,  which  began  as
            watching  a  screen  at  the                                                                                        an app for consumers, en-
            front  of  the  room  as  they                                                                                      tered the school market in
            take turns navigating chal-                                                                                         2011 and last year had 2.6
            lenges and collecting virtu-                                                                                        million  student  users.  The
            al currency to unlock pow-                                                                                          company charges a fee of
            ers, outfits and pets for their                                                                                     $7,500  per  school  building
            characters.                                                                                                         per year.
            The  game  they're  playing                                                                                         DreamBox     CEO     Jessie
            has some similarities to the                                                                                        Woolley-Wilson  said  the
            online  battle  game  "Fort-                                                                                        program is intended as an
            nite."  But  the  kids  aren't                                                                                      aid for teachers who can't
            fighting  one  another  —                                                                                           be  expected  to  personal-
            they're  racking  up  points                                                                                        ize  learning  for  two  dozen
            for participation and good                                                                                          students simultaneously.
            behavior  in  their  class-                                                                                         "Let's  figure  out  a  way  to
            room  at  Dag  Hammarsk-                                                                                            support  a  way  to  deliver
            jold  Middle  School,  where                                                                                        the best teaching, and al-
            their  teacher  is  presenting                                                                                      low  the  learning  guardian
            a  home  economics  lesson                                                                                          to get back to art of teach-
            with  help  from  Classcraft,                                                                                       ing,"  she  said.  "Technol-
            a  fantasy-themed  educa-                                                                                           ogy can deliver that math
            tional program.                                                                                                     personalization  in  a  way
            "It's  actually  a  lot  of  fun,"   In this Sept. 20, 2018 photo, fifth grade student Ashlynn De Filippis, left, works math problems on   that can give the learning
                                         the DreamBox system as teacher Heather Dalton, center rear, works with other students in class at
            said  13-year-old  Caiden    Charles Barnum Elementary School in Groton, Conn.                                      guardian  actionable  in-
            McManus.  "The  pets  —                                                                            Associated Press  sights."
            that's  my  favorite  thing  to                                                                                     In  Groton,  Connecticut,
            do.  To  train  the  pets,  you  rapid-fire  questioning.  With  students  were  up  to  state  technology   transforming  early  users  of  DreamBox
            gain  as  many  gold  pieces  each correct answer, cho-   standards on the state Eng-  everything, it may in the fu-  reported  anecdotal  evi-
            as possible so you can get  sen  from  multiple  choices  lish  test,  compared  to  41  ture, but it's not there yet,"  dence  of  improved  out-
            the new outfits and stuff."  on  the  screen,  students  percent  citywide,  and  29  Slavin said.                  comes  and  schools  are
            Peek  inside  your  average  gained  points  that  could  percent of its students met  Some  question  whether  now using it district-wide. In
            classroom these days, and  be  used  for  avatar  up-     state standards on the state  the  graphics,  videos  and  Heather Dalton's fifth-grade
            you're likely to see teachers  grades,  privileges  like  lis-  math test, compared to 33  sounds  in  so  many  pro-  classroom  at  the  Charles
            using  apps,  websites  and  tening  to  music  in  class,  percent  citywide.  But  ad-  grams  are  doing  harm  by  Barnum Elementary School,
            software  that  borrow  ele-  and a competition against  vocates  say  standardized  teaching  students  to  pur-   students spent the first half
            ments from video games to  other classrooms. The avail-   testing  alone  does  not  tell  sue the rewards.         of  a  recent  class  working
            connect with students living  able characters -- warriors,  the  story.  Outside  studies  "Part  of  life  is  figuring  out  individually  on  DreamBox
            technology-infused lives. By  mages and healers -- each  have  shown  growth in  soft  how to learn to love things  with  headphones  on.  In-
            all  accounts,  they're  fun  have different powers and  skills such as collaboration,  and  how  to  persevere  in  formation about their level
            to  use,  and  studies  have  must  collaborate  to  suc-  creative  thinking  and  em-  things  even  when  it's  not  of mastery of fractions was
            found  that  some  can  be  ceed.                         pathy,  according  to  Ross  extrinsically   motivated,"  sent to Dalton's laptop, but
            effective.  But  there  is  also  Points  are  awarded  for  Flatt,  director  of  programs  said  Christopher  Devers,  the students were most ex-
            skepticism  about  how  of-  class  participation  as  well  and partnerships for the In-  an  education  researcher  cited  about  the  short  vid-
            ten students who use them  as good behavior, but the  stitute  of  Play,  a  nonprofit  at Johns Hopkins who said  eo-game  rewards  they  re-
            are better educated, or just  kids can also be penalized,  studio  that  uses  game  de-  his review of the evidence  ceived between levels and
            better entertained.          as was the case for one of  sign  principles  to  develop  suggests  that  on  balance,  the coins they gathered for
            Dag  Hammarskjold  con-      Gurga's    seventh-graders  new learning experiences.     games-based  approaches  upgrades to their avatars.
            sumer  sciences  teacher  who  told  a  classmate  to  To  help  educators  iden-      tend  to  influence  students  "There's  a  lot  of  learning,"
            Gianna  Gurga  said  she  "shut up."                      tify programs with promise,  in negative ways.            Dalton said, "but it feels like
            had  been  looking  for  a  A  middle  school  in  New  the  Johns  Hopkins  Univer-   One  of  the  better  known  a game to the kids."q
            way to get more out of her  York  City,  Quest  to  Learn,  sity  Center  for  Research
            students.  Students  have  was the first public school to  and  Reform  in  Education
            been more motivated and  fully embrace game-based  launched  a  website  that
            performed  better  in  her  learning  when  it  opened  rates  math  and  learning
            classes  since  she  began  nearly a decade ago. The  programs  based  on  how
            using  Classcraft  in  spring  Manhattan  school,  devel-  they  meet  evidence  stan-
            2017, she said, and she has  oped  by  game  theorists  dards  for  effectiveness  un-
            signed up a handful of oth-  with  the  Institute  of  Play,  der federal education law.
            er teachers in the school.   has  been  closely  followed  The  center's  director,  Rob-
            "My kids are so addicted to  since  by  researchers  hop-  ert  Slavin,  said  there  are
            it in the best way possible,"  ing  for  hard  evidence  of  some  programs  that  have
            Gurga said.                  results  from  technology-in-  shown positive impacts but
            In  one  session,  the  class-  spired gamification.      on average improvements
            room  filled  with  suspense-  In  the  last  school  year,  43  are small.
            ful  music  as  Gurga  began  percent of Quest to Learn's  "When  people  talk  about
   19   20   21   22   23   24   25   26   27   28   29