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BAB 4 KEGIATAN BELAJAR 3: IMPLEMENTASI LITERASI DIGITAL
DAN IMPLIKASINYA ....................................................................................115
Kegiatan Belajar 3: Implementasi Literasi Digital dan
Implikasinya .............................................................................................115
1. Uraian Materi ...................................................................................................................... 123
a. Lanskap Digital.............................................................................................................. 124
b. Mesin Pencarian Informasi, Cara Penggunaan dan Pemilahan Data 132
c. Aplikasi Percakapan, dan Media Sosial ............................................................. 141
d. Aplikasi Dompet Digital, Loka Pasar (marketplace), dan Transaksi
Digital...................................................................................................................................... 152
e. Etika Berinternet (Nettiquette) ............................................................................ 160
f. Informasi Hoax, Ujaran Kebencian, Pornografi, Perundungan, dan
Konten Negatif Lainnya ................................................................................................. 167
g. Pengetahuan Dasar Berinteraksi, Partisipasi, dan Kolaborasi di Ruang
Digital yang Sesuai dengan Kaidah Etika Digital dan Peraturan yang
Berlaku ................................................................................................................................... 176
h. Berinteraksi dan Bertransaksi secara Elektronik di Ruang Digital
Sesuai dengan Peraturan yang Berlaku ................................................................ 181
i. Fitur Proteksi Perangkat Keras ............................................................................. 189
j. Proteksi Identitas Digital dan Data Pribadi di Platform Digital ............ 202
k. Penipuan Digital ........................................................................................................... 207
l. Rekam Jejak Digital di Media .................................................................................. 223
m. Minor Safety (Catfishing) ........................................................................................ 232
n. Nilai-nilai Pancasila dan Bhinneka Tunggal Ika sebagai Landasan
Kecakapan Digital dalam Kehidupan Berbudaya, Berbangsa, dan
Bernegara ............................................................................................................................. 238
o. Digitalisasi Kebudayaan melalui Pemanfaatan TIK ................................... 243
p. Mendorong Perilaku Mencintai Produk dalam Negeri dan Kegiatan
Produktif Lainnya ............................................................................................................. 247
q. Digital Rights (Hak Digital Warganegara) ...................................................... 250
2. Rangkuman .......................................................................................................................... 256
3. Soal Latihan ......................................................................................................................... 256
4. Kasus ....................................................................................................................................... 257
iv
BJS Creation