Page 2 - Final Project211203
P. 2
INTRODUCTION
The educational world has gone through a series of changes with incoming
technologies. The influence of technology is quantum in the education field
(Patel, 2017). Education tools have been developed to encourage students of
all ages to learn and explore more in the field and generate more interest to
make learning fun. Education tools improve education system, it will make
easier for teachers to teach and students to learn things and remember it for
a long time (Top Advantages, Ideas and Features of Education Apps,
2021).This project aims to introduce three effective tools to improve teaching
and learning: Kahoot (assessment tool), MindMup (knowledge tool), and
Flipgrid (community tool).
KAHOOTğ
QUIZ STYLE STUDENT RESPONSE GAME
watch the video to learn more
WHAT IS KAHOOTĤ
about Kahoot!
Kahoot! is a game-based learning platform, used as educational technology
in schools and other educational institutions. Kahoot! is used by millions of
people all over the world: teachers, students, company employees, and life-
long learners. Kahoot! makes it easy to create fun learning games or trivia
quizzes in minutes, anytime, anywhere (What is Kahoot!?, 2021). Questions in
Kahoot! will be projected on a shared screen, while players answer the ques-
tions with their smartphone, tablet, or computer, creating a social and fun en-
vironment (Online Tools for Teaching & Learning, 2021). Kahoot! can be used
to review students’ knowledge, for formative assessment, or as a break from
traditional classroom activities (Wikipedia, 2021).