Page 7 - Final Project211203
P. 7

SCHOOL LEADERS


                                                                                                                                    ° Adopt new, more interactive ways to instruct
                                                                                                                                    ° Improve attendance and student retention
                                                                                                                                    ° Gamify student recruitment, onboarding and
                                                                                                                                    orientation
                                                                                                                                    ° Integrate game-based methods into staff
                                                                                                                                    training






                                                                                                                                    LECTURERS


                                                                                                                                    ° Make your remote or in-class more engaging
                                                                                                                                    ° Assess knowledge
                                                                                                                                    ° Achieve better learning outcomes and lecture
                                                                                                                                    attendance
                                                                                                                                    ° Build better rapport with students






                                                                                                                                    STUDENTS

                                                                                                                                    ° Review content and study at home
                                                                                                                                    ° Create kahoots to present individual or group
                                                                                                                                    projects
                                                                                                                                    ° Play socially to bond with your peers (virtual-
                                                                                                                                    ly, too!)
                                                                                                                                    °  Use  in  student  organizations  to  build  a
                                                                                                                                    shared culture






                                                                                                                                                    EVALUATE THE ACCESSIBILITY






                                                                                                                                               ACCESSIBILITY  ®®®®­


                                                                                                                                               Inclusion and Accessibility policy:
                                                                                                                                               ¹Kahoot! holds diversity, accessibility, inclusion, and equality with respect to

                                                                                                                                               using and learning through the education platform.
                                                                                                                                               Kahoot!’s diversity and inclusion commitments:
                                                                                                                                               ¹Kahoot!  believes  that  learning  should  include  everyone  and  believes  in
                                                                                                                                               removing barriers to education. Kahoot! believes that diversity is an asset
                                                                                                                                               that enables us to learn from each other, and should therefore be positively

                                                                                                                                               encouraged.
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