Page 40 - KUSHIHARA MODULE EBOOK
P. 40
GM NOTE: If the PC(s) elect to follow Saturo TARGET #1 NAME: Hanza Shigenobu
Kushihara’s stance of not staying at an Inn, while Location: Visiting lover’s house (any Large Home)
walking, a 1D12 group of bandits will attack them Attributes Belt Level: 1st Degree Black Belt
after rounding a corner where little can be seen. HEA CAR PhB MOV AWA DEF STR STA STE
If the PC(s) elect to follow Ryu, they will again be 127 7 5 3 7 5 4 6 4
attacked in the Inn. The last bandit of either encoun-
ter is to be interrogated. Techniques Ki Energy: 490
-Attack Heights: High -Def Non-Proj Tech: Clash I
Use the attributes and techniques of the Ninja/Bandit
from the last attack for the enemy characters. -Attack Heights: Medium -Def Non-Proj Tech: Parry
Attack Heights: Low -Standing Grapple Tech: Break
PART 5 “Finding Shigenobu” Grip
-Non-Proj Tech: Proper Grip I
Location: Tokyo Prefecture, Tokyo -Choke Tech: Rear Naked
-Special Tech: Jump
The last bandit is captured by the Kushihara. As -Special Tech: Spin -Def Non-Proj Tech: Clash II
Ryu and Saturo Kushihara hold him captive, they ask -Def Non-Proj Tech: Disarm
the PC(s) to find out where they can find the ones -Non-Proj Tech: Proper Grip II -Choke Tech: Triangle
responsible for the recent attacks. -Non-Proj Tech: Proper Grip
III -Choke Tech: Lapel
GM NOTE: The bandit will try to escape Ryu and -Standing Grapple Tech: Front -Def Non-Proj Tech: Clash III
Saturo Kushihara’s grasp after each question asked.
Should he break free, the character’s must give chase -Standing Grapple Tech: Back -Def Non-Proj Tech: Disarm II
and catch him or the Shigenobu will gain 1D6x2 -Non-Proj Tech: Horizontal -Back Throw Tech: Saito Su-
members. Also, roll 1D4 Odds & Evens for defiant Strike plex
behavior if the escape roll fails. After the PC(s) dis- -Non-Proj Tech: Vertical -Front Throw Tech: Cross
cover the whereabouts of the Shigenobu and how Strike Hook
many targets exist, they may do with the bandit as -Back Throw Tech: Back Drop -Adv Non-Proj Tech: Firm
they please. -Front Throw Tech: Hip Throw Grip I
-Adv Non-Proj Tech: Absorb
PART 6 “Getting Even” -Non-Proj Tech: Thrust
-Sacrifice Throw Tech: Rear
Location: Tokyo Prefecture, Tokyo -Mount Ground Pos Tech: Top
-Guard Ground Pos Tech: Bot-
The names and location of the Shigenobu has tom Full
been discovered and Ryu and Saturo Kushihara seem
to burn with a desire never before seen from them. Weapons
RYU KUSHIHARA Weapon 1: Basic Katana
WGT AtP Rng LiE Mas Vel CoA
We now know the whereabouts of the most hated of
the Kushihara enemies. History has taught us that 1 20 1 50 1 2 1
these may nearly ended our group. It is time to pay
them a visit, and allow them a final witness of the
greatness of the Kushihara Samurai Clan. Status Effect: 1D4 Odds & Evens Bleeding Roll
GM NOTE: Use the following NPC information for Sub-Weapon 1: Basic Nunchaku
each Shigenobu target. Using the map on page 40 to WGT AtP Rng LiE Mas Vel CoA
move through the city, find the targets, and eliminate
them. 1 6 1 25 2 2 2
Status Effect: N/A
38