Page 40 - KUSHIHARA MODULE EBOOK
P. 40

GM NOTE: If the PC(s) elect to follow Saturo           TARGET #1 NAME: Hanza Shigenobu
         Kushihara’s stance of not staying at an Inn, while     Location: Visiting lover’s house (any Large Home)
         walking, a 1D12 group of bandits will attack them      Attributes        Belt Level: 1st Degree Black Belt
         after rounding a corner where little can be seen.       HEA  CAR  PhB  MOV  AWA  DEF  STR  STA  STE

         If the PC(s) elect to follow Ryu, they will again be     127    7    5     3     7     5     4    6    4
         attacked in the Inn.  The last bandit of either encoun-
         ter is to be interrogated.                             Techniques               Ki Energy: 490
                                                                -Attack Heights: High      -Def Non-Proj Tech: Clash I
         Use the attributes and techniques of the Ninja/Bandit
         from the last attack for the enemy characters.         -Attack Heights: Medium    -Def Non-Proj Tech: Parry
                                                                Attack Heights: Low        -Standing Grapple Tech: Break
         PART 5     “Finding Shigenobu”                                                    Grip
                                                                -Non-Proj Tech: Proper Grip I
         Location: Tokyo Prefecture, Tokyo                                                 -Choke Tech: Rear Naked
                                                                -Special Tech: Jump
            The last bandit is captured by the Kushihara.  As   -Special Tech: Spin        -Def Non-Proj Tech: Clash II
         Ryu and Saturo Kushihara hold him captive, they ask                               -Def Non-Proj Tech: Disarm
         the PC(s) to find out where they can find the ones     -Non-Proj Tech: Proper Grip II   -Choke Tech: Triangle
         responsible for the recent attacks.                    -Non-Proj Tech: Proper Grip
                                                                III                        -Choke Tech: Lapel
         GM NOTE: The bandit will try to escape Ryu and         -Standing Grapple Tech: Front  -Def Non-Proj Tech: Clash III
         Saturo Kushihara’s grasp after each question asked.
         Should he break free, the character’s must give chase   -Standing Grapple Tech: Back  -Def Non-Proj Tech: Disarm II
         and catch him or the Shigenobu will gain 1D6x2         -Non-Proj Tech: Horizontal   -Back Throw Tech: Saito Su-
         members.  Also, roll 1D4 Odds & Evens for defiant      Strike                     plex
         behavior if the escape roll fails.  After the PC(s) dis-  -Non-Proj Tech: Vertical   -Front Throw Tech: Cross
         cover the whereabouts of the Shigenobu and how         Strike                     Hook
         many targets exist, they may do with the bandit as     -Back Throw Tech: Back Drop  -Adv Non-Proj Tech: Firm
         they please.                                           -Front Throw Tech: Hip Throw   Grip I
                                                                                           -Adv Non-Proj Tech: Absorb
         PART 6    “Getting Even”                               -Non-Proj Tech: Thrust
                                                                                           -Sacrifice Throw Tech: Rear
         Location: Tokyo Prefecture, Tokyo                      -Mount Ground Pos Tech: Top
                                                                -Guard Ground Pos Tech: Bot-
            The names and location of the Shigenobu has         tom Full
         been discovered and Ryu and Saturo Kushihara seem
         to burn with a desire never before seen from them.      Weapons

                         RYU KUSHIHARA                          Weapon 1: Basic Katana
                                                                                      WGT  AtP  Rng  LiE  Mas  Vel  CoA
          We now know the whereabouts of the most hated of
           the Kushihara enemies.  History has taught us that                          1  20  1  50  1       2   1
          these may nearly ended our group.  It is time to pay
           them a visit, and allow them a final witness of the
               greatness of the Kushihara Samurai Clan.         Status Effect: 1D4 Odds & Evens Bleeding Roll
         GM NOTE: Use the following NPC information for         Sub-Weapon 1: Basic Nunchaku
         each Shigenobu target.  Using the map on page 40 to                          WGT  AtP  Rng  LiE  Mas  Vel  CoA
         move through the city, find the targets, and eliminate
         them.                                                                         1    6  1  25  2      2   2


                                                                Status Effect: N/A




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