Page 19 - SANZO EBOOK
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Random Encounters of the Sanzo District
Some Ole Quest problem. A trio of thieves, however, has been luring
Location: Northwest; I26 travelers in to abandoned alleyways, where the de-
ranged doppelganger, a Shikigami, among them eats
Gold! Adventure! Fame! Cries a crazy looking them to get what was is in his/her pockets.
old man in front of the Lumberyard. "Those who
are afraid need not apply!" (For adventures who Leaves on the Wind
need more than obvious plot hooks.) Location: Southeast; G12
The Light that Shines Bright A lone Ronin clad in armor leans against a tree.
Location: Northeast; G30 His side is torn wide open. He hands the party a
pouch full of tiny leaves, and with his last breath tells
Looking off to the distance, the PC(s) can see a the PC(s) to let them fly in the wind. Taking a pinch
flashing light (similar to a signal mirror). Someone and on a windy day and letting them blow in the wind
is trying to signal from far away. Whether it is aide, will lead the party to an ancient temple entrance al-
is indiscernible to the group as the light stops al- most over grown with vines.
most as soon as it starts. There is only one way to
find out... A Spirit's Vision
The Yokai or the Man Location: Southwest; S6
Location: Northeast; I31 If the PC(s) find a small silver medallion in the
middle of a street and pick it up, that PC will have a
While walking along the river, the PC(s) hear a vision. In their mind they see a small hut deep in the
deep bellowing noise, only to see a fisherman forest. When they come back to reality, only they can
trapped by a Kijimuna. But was it the fisherman or see it but a small Yosei glowing bright blue will the
the Kijimuna who calls for help? party to the hut.
Call of the Tiger Dangerous Woods
Location: Southeast; G12 Location: Northeast; P9
A Ronin with the insignia of a tiger’s head on The PC(s) encounters a man running out from the
her arrow quiver asks you to solve the local pest wood-line, coming towards them. He appears to be in
problem. Turns out the "pests" are full sized shock over what he has seen, and tells the party that
Bakeneko. he was attacked while hunting. The man directs the
Of the Finest Metal PC(s) to the spot were he encountered the creature.
Location: Northwest; Q31 Unruly Outliers
A blacksmith has posted that he needs a specific Location: Southeast; G17
metal from a nearby region. He claims that suing A local temple has reported strange events in the
the metal is his secret to creating great weapons. surrounding area: beasts attacking villagers, bandit
His rival, however, is also seeking this material, and lords more closer to the village, and mysterious lights
the smith is trying to acquire it before the other to and sounds that can only be observed from within the
boost his reputation. He is looking for adventurers this side of town.
to fulfill this quest.
Bounty
Tribal
Location: Southwest; V3
Location: Northwest; W4
A Ronin asks the party if they known any of the
Oni have been attacking the town. All wearing names on a list he shows them. The list contains
similar regalia and a matching symbol. A raving about 20 names, roll 1D8 for the characters knowing
man claims to have escaped from the Onis’ lair. He any of the names, 1-4 unknown and 5-8 known. The
describes a terrible yokai, and claims within the lair names on the list can be from characters backstory or
is a far greater threat. names of NPCs the party has met throughout the
Demon Slayer campaign. The bounty hunter will known what each
person on the list has done, and how much the reward
Location: Northwest; Q22 is for their capture.
In this part of the district, gangs are a regular
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