Page 15 - SANZO EBOOK
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Quest 2: “Collecting What is Owed” UTSEMI SANZO
It’s fortunate that you have come seeking extra work
Requirements: 5 Sanzo Affiliation Points at this time. Several of the members have fallen ill
and we are short on man power. I would appreciate
NPC Characters of Contact
if you could collect payment from a number of our
-Utsemi Sanzo ‘protected’ businesses. Simply inform them that you
are coming from the school and let them know you
-Hiro Sanzo are there to collect.
-Shop Owners At this time Utsemi Sanzo will give the PC(s) a
map to the locations from which they should collect
-NPC Random District Characters
money.
Properties
GM NOTE: Roll 1D6+2 to find out how many shops
-Sanzo District Shops in the province the PC(s) must visit to complete this
-Sanzo Dojo mission. There should be a minimum four characters
in the party. If there are not enough PCs taking part
Environment
in the mission, add the necessary amount of NPC
-Okinawa Prefecture, Nagasaki; 77° Sanzo characters.
Summary PART 2 “Getting the Goods”
The PC(s) have gone to the Sanzo dojo for the Location: TBD by GM
first time in hopes to work for more Affiliation Points
with the school in the effort to join the ranks of stu- During the day, the PC(s) visit each shop.
dents. The group will find their Character of Contact GM NOTE: Upon approaching the building the GM
for this mission in the dojo. should roll 1D8 on the Random Encounter Chart be-
PART 1 “One Foot in the Door” low to determine the state of shop being visited to set
up the scenario. This roll should be kept secret until
Location: Sanzo Dojo the appropriate time to reveal what is occurring in
GM NOTE: Only by presenting the letter given to the shop.
the characters by Utsemi Sanzo can the PC(s) gain RANDOM ENCOUNTER CHART
entrance into the school. They will be stopped at the
gate of the property and asked to provide proof of 1. Shop owner is inside and willing to pay.
their permission to enter the school. 2. Shop is being robbed by 1D4 burglars.
After gaining entrance to the Sanzo Compound, 3. Shop owner is inside and willing to pay.
the PC(s) are walked through the compound allowing 4. Shop is closed.
them plenty of time to look around the exquisite and
immaculate property. 5. Shop owner is in side and willing to pay.
GM NOTE: Spend time detailing the compound to 6. Shop owner is resistant to pay (-2 PhB).
give the players a sense of how lavish the area is. 7. Shop owner is inside and willing to pay.
Allow them to pass by students practicing and de-
scribe the scene fully. 8. Shop owner is non-compliant, and has hired 1D4
NPC Soldiers Class organization members (GM
The PC(s) will be lead by a Sanzo guard to a part NOTE: See Developing the Organizations Flow
of the compound where Utsemi Sanzo is located. Chart in the Ninja vs. Samurai RPG Guidebook)
Utsemi Sanzo is seated and enjoying a tea when the as added protection against the Sanzo. (GM
PC(s) approach him. He will stop, and greet the PC NOTE: Roll Odds & Evens if money is in shop.
(s) and ask if they are seeking another assignment. If If not report back to Utsemi Sanzo).
the players agree he will describe the next task..
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