Page 13 - SANZO EBOOK
P. 13
AFFILIATION QUESTS PART 1 “Where to Begin”
Location: TBD by the GM
To become affiliated with the Sanzo family play-
ers must complete the following quests. The PC(s) have made their way to the Sanzo dis-
trict. It’s the middle of the day and regular city activ-
QUEST 1: “So You Think You’re A Gangster” ity is being conducted. The PC(s) encounter a slight
QUEST 2: “Collecting What is Owed” crowd of traffic, and notice that they can more easily
navigate by crossing the street. As they do so, shrills
QUEST 3: “Welcome to the Family”
and screams distract them from behind. They turn to
Quest 1: “So You Think You’re A Gangster” see the commotion they witness a fight breaking out
between two men. Women scurry to get out of the
Requirements: N/A way scooping up children and belongings, while oth-
NPC Characters of Contact er men rush to the scene to break it up.
-Utsemi Sanzo GM NOTE: Ask the PC(s) to roll an Awareness Test
to determine how they react to the following. Failed
-Hiro Sanzo
rolls are struck by the cart:
-2 Shop Owners
As the PC(s) cross the street, more shouts are
-NPC Sanzo District Characters hurled their way. A Rickshaw has lost control and is
-3 Other (NPC/PC) Characters rolling straight at them. The person riding screams in
horror as they roll backwards into the street. The op-
Properties
erator lies on the ground frozen at the sight of his ve-
-Sanzo District Shops hicle careening down the street.
-Sanzo Dojo GM NOTE: Add PC(s) roll consequences here.
Environment Swift as the wind, Utsemi Sanzo rushes to the
-Okinawa Prefecture, Nagasaki; 64° stray cart. He hops in front of it, and displays the
very same martial arts techniques that brought the PC
Summary
(s) to the district, bringing the stray vehicle to a stop.
The PC(s) have met Utsemi Sanzo of the Sanzo The Rickshaw driver rushes to him, as well as those
clan and have informed him that they are interested who witnessed the heroics, and surround and shower
in joining the Sanzo dojo. Utsemi has informed the him with praise. A short time later, he proudly ap-
PC(s) to visit two shops in the Sanzo District and set proaches the PC(s). Utsemi Sanzo is young, and
up “Protection” to prove they are worthy of carrying strong, and gives off quite commanding presence.
out the Sanzo mission, and practicing in Sansshyin-
ryu, the martial art the Sanzo family is known for. UTSEMI SANZO
Heh Heh! That’s some introduction to the Sanzo
GM NOTE: Roll 1D4 on the chart below to deter- District wouldn’t you say? Are you alright?
mine which section of the district the PC(s) are in. GM NOTE: Guide the conversation, to allow the PC
SANZO DISTRICT (s) interested in joining the Sanzo group to admit why
they’ve come to the district. When they do so, Utsemi
1– Northeast
will say the following:
2– Southeast
UTSEMI SANZO
3– Southwest So, you want to train Sansshinryu, eh? Acceptance
4– Northwest into our school requires quite the sacrifice.
GM NOTE: Lead PC(s) in a conversation which
questions their willingness and ability to perform
“less than popular” tasks.
11