Page 13 - SANZO EBOOK
P. 13

AFFILIATION QUESTS                                     PART 1    “Where to Begin”
                                                                Location:  TBD by the GM
            To become affiliated with the Sanzo family play-
         ers must complete the following quests.                   The PC(s) have made their way to the Sanzo dis-
                                                                trict.  It’s the middle of the day and regular city activ-
         QUEST 1: “So You Think You’re A Gangster”              ity is being conducted.  The PC(s) encounter a slight
         QUEST 2: “Collecting What is Owed”                     crowd of traffic, and notice that they can more easily
                                                                navigate by crossing the street.  As they do so, shrills
         QUEST 3: “Welcome to the Family”
                                                                and screams distract them from behind.  They turn to
         Quest 1: “So You Think You’re A Gangster”              see the commotion they witness a fight breaking out
                                                                between two men.  Women scurry to get out of the
         Requirements: N/A                                      way scooping up children and belongings, while oth-
         NPC Characters of Contact                              er men rush to the scene to break it up.

            -Utsemi Sanzo                                       GM NOTE: Ask the PC(s) to roll an Awareness Test
                                                                to determine how they react to the following.  Failed
            -Hiro Sanzo
                                                                rolls are struck by the cart:
            -2 Shop Owners
                                                                   As the PC(s) cross the street, more shouts are
            -NPC Sanzo District Characters                      hurled their way.  A Rickshaw has lost control and is

            -3 Other (NPC/PC) Characters                        rolling straight at them.  The person riding screams in
                                                                horror as they roll backwards into the street.  The op-
         Properties
                                                                erator lies on the ground frozen at the sight of his ve-
            -Sanzo District Shops                               hicle careening down the street.
            -Sanzo Dojo                                         GM NOTE: Add PC(s) roll consequences here.

         Environment                                               Swift as the wind, Utsemi Sanzo rushes to the
            -Okinawa Prefecture, Nagasaki; 64°                  stray cart.  He hops in front of it, and displays the
                                                                very same martial arts techniques that brought the PC
         Summary
                                                                (s) to the district, bringing the stray vehicle to a stop.
            The PC(s) have met Utsemi Sanzo of the Sanzo        The Rickshaw driver rushes to him, as well as those
         clan and have informed him that they are interested    who witnessed the heroics, and surround and shower
         in joining the Sanzo dojo.  Utsemi has informed the    him with praise.  A short time later, he proudly ap-
         PC(s) to visit two shops in the Sanzo District and set   proaches the PC(s).  Utsemi Sanzo is young, and
         up “Protection” to prove they are worthy of carrying   strong, and gives off quite commanding presence.
         out the Sanzo mission, and practicing in Sansshyin-
         ryu, the martial art the Sanzo family is known for.                     UTSEMI SANZO
                                                                  Heh Heh!  That’s some introduction to the Sanzo
         GM NOTE: Roll 1D4 on the chart below to deter-              District wouldn’t you say?  Are you alright?
         mine which section of the district the PC(s) are in.   GM NOTE: Guide the conversation, to allow the PC

         SANZO DISTRICT                                         (s) interested in joining the Sanzo group to admit why
                                                                they’ve come to the district.  When they do so, Utsemi
            1– Northeast
                                                                will say the following:
            2– Southeast
                                                                                 UTSEMI SANZO
            3– Southwest                                         So, you want to train Sansshinryu, eh?  Acceptance
            4– Northwest                                             into our school requires quite the sacrifice.
                                                                GM NOTE: Lead PC(s) in a conversation which
                                                                questions their willingness and ability to perform
                                                                “less than popular” tasks.

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