Page 11 - SANZO EBOOK
P. 11
Advanced Training Curriculum
3rd BLACK: Experience Points Required: 300
ATTRIBUTE BONUS: +10 to Health Points; +300 Ki Energy Points
ACQUIRED MYSTIC ART: Draw Ki Energy Points– The ability to draw Ki Energy from a single nearby
target.
Ki Energy Range Description/Effects
10 Target Max.= 1/3 User TR Extract 5 Ki Energy Points from target
20 Target Max.= 1/2 User TR Extract 1D4x2 Ki Energy Points from target
30 Target Max.= User TR Extract 1D6x2 Ki Energy Points from target
4th BLACK: Experience Points Required: 400
ATTRIBUTE BONUS: +2 to Carry Points; +400 Ki Energy Points
ACQUIRED MYSTIC ART: Draw Health Points– The ability to draw Health energy from a single near by
target.
Ki Energy Range Description/Effects
10 Target Max.= 1/3 User TR Extract 5 Health Points from target lasting 1D6 melee rounds
20 Target Max.= 1/2 User TR Extract 1D4x2 Health Points from target lasting 1D8 melee
30 Target Max.= User TR Extract 1D6x2 Health Points from target lasting 1D12 melee
5th BLACK: Experience Points Required: 500
ATTRIBUTE BONUS: +1 to Physical Beauty, +1 to Stamina Points; +500 Ki Energy Points
ACQUIRED MYSTIC ART: Draw Any– The ability to select one attribute and extract energy from a target.
Ki Energy Range Description/Effects
10 Target Max.= 1/2 User TR Extract 1D6 of any attribute lasting 1D8 melee rounds
20 Target Max.= 3/4 User TR Extract 1D8 of any attribute lasting 1D12 melee rounds
30 Target Max.= User TR Extract 1D8 of any attribute lasting 1D12 melee rounds
6th BLACK: Experience Points Required: 600
ATTRIBUTE BONUS: +2 to Movement Points; +600 Ki Energy Points
ACQUIRED MYSTIC ART: Inanimate Object– The ability to take the likeness of one (1) inanimate object’s
properties.
Ki Energy Range Description/Effects
10 0 STE+1D4 lasting 1D4, Character cannot move while in disguise
20 0 STE+1D4 lasting 1D6, Character cannot move while in disguise
30 0 STE+1D6 lasting 1D6, Character cannot move while in disguise
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