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Chart 7-7: Horse Training Advanced Skills (Must have all prerequisite skills )
NAME DESCRIPTION OBD Pts.
Horse can jump low walls
Jumping I 5
Effect: +1 to Jump Rolls
Transition into and out of Jumps
Jumping II Effect: +1 MOV Points after successful 10
Jumps
Correct behavioral and physical problems
Jumping III in all horses when jumping. 15
Effect: 1D6 O&E to re-roll failed Jumps
The horse can perform various jump
Jumping IV heights and can combine jumps in one roll. 20
Effect: Combine 3 jumps in one roll
Basic balance in walk, trot, canter.
Riding I 5
Effect: +1 MOV Points.
The student is able to help correct behav-
Riding II ioral problems horses. 10
Effect: +1 to gaining OBD Points
Horse can do progressively advanced
Riding III movements including. 15
Effect: +1 MOV Points.
Horse pulls chariots more effectively
Hauler 15
Effect: +2 CAR Points
Horse accepts any sudden or unusual
Valiant movements of humans 10
Effect: +1 AWA Points
Horse does not flee from noise
Stalwart I 5
Effect: +1 AWA Points
Overcome the horse's natural instinct to
Stalwart II flee from the smell of blood 10
Effect: +1 Stamina Points
Horse does not flee from the confusion of
Stalwart III combat 15
Effect: +1 DEF Points
Horse learns to work with other animals in
Herd close quarters under chaotic conditions 10
Effect: +1 DEF Points, +1 Stamina Points
Horse Kicks with hind legs stronger
Kick I 5
Effect: +2 to STR Points.
Horse learns to strike with the front legs
Kick II 10
Effect: +1 STR Points
C
Horse learns to attack with teeth h
Bite 10
Effect: +1 STR Points, +1 DEF Points a
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