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Chart 7-9: Dog Training Advanced Skills (Must have all prerequisite skills )
NAME DESCRIPTION OBD Pts.
Dog can carry items over long distances.
Terrain 10
Effect: +1 to Stamina Points
Dog learns who is his/her provider and can ignore other humans
Stoic 15
Effect: Dog will not take food or treats from other characters.
Dog learns to attack stronger
Bitework I 5
Effect: +1D4 to Attack
Dog attack becomes even stronger
Bitework II 10
Effect: +1D6+2 to Attack
Strongest dog attack
Bitework III 15
Effect: +1D6+4 to Attack
Dog barks to alert persons when property line is Infiltrated.
Notify/Alert Effect: Sleeping characters are awakened. Characters who are awake 10
before Alert gain +1 to AWA Points.
Dog can identify owner’s property line
Property ID Effect: Dog will not leave area and will defend property from charac- 15
ter.
Dog can identify owner’s property
Item ID 15
Effect: Dog can find owner property when hidden.
Dog learns to attack identified hidden targets
Flushing Effect: Dog will use “Alert” type skill for 2 melee rounds. Dog will 10
attempt to remove target from hiding.
Dog learns to pin down targets that have been caught
Pin 10
Effect: +2 to rolls to Hold for dog for 1D6 melee rounds.
Dog learns to growl and threaten without attacking a target
Aggressive Behavior Effect: O&E Roll for target to check if afraid. If Target is afraid tar- 15
get receives -2 to Control Roll and -1 to all other rolls.
Dog gains more speed and skill in combat
Agility 10
Effect: +1 to Defensive Rolls, +1 to Movement Points
Dog ignores distractions from other dogs to accomplish tasks
K-9 Tolerance Effect: Dog obeys command. No O&E Roll when dog is around oth- 15
er dogs
Dog learns to be called off previous commands accept after catching
Recall a Target 10
Effect: Dog obeys command. No Odds & Evens Roll to call off dog
Dog learns to pursue, catch and hold Target
Apprehend 10
Effect: +2 for rolls to Hold indefinitely.
Dog can perform all tasks without being on a leash.
No Leash 15
Effect: Commands can be given to unleashed dogs
Dog learns to identify a Target better and/or follow a scent
Scent I Effect: +1 to Odds & Even Roll to detect a scent. Will follow scent 5 C h
for 1D12+2 melee rounds. a
Dog is more efficient at identifying a scent, and can follow a scent p t
Scent II for a longer amount of time. 10 e
Effect: +5 Melee rounds to following a scent. r
After losing an identified scent, dog can find the trail again
Scent III 15
Effect: Re-roll to detect a scent if scent is lost.
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