Page 29 - GM EBOOK
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or negative if not predetermined), Even numbers are    events of the ever changing combat experience.  It is
         in favor of the opposite, and the number cast is the   the responsibility of the GM to make quick and fair
         decision maker.  Often times the die to be rolled is   decisions without letting the game get out of control.
         predetermined. However, in the instance that this is   Do not let the players push the pace of a combat sce-
         not the case, the GM may determine which die is to     ne too fast for sensible control.
         be cast (ex: 1D4) and which numbers represent which      The GM is also responsible for knowing all the
         outcome (ex: positive vs. negative).  The following    damage types, status effects, critical hits, and rules of
         are some of the situations when O&E may be em-         the game being played.  That is not to say that a GM   C
         ployed .                                                                                                      h
                                                                cannot keep the Ninja vs. Samurai RPG Guidebook        a
         Status Effect- To determine whether a status effect    near for reference (in fact it’s recommended).  Com-   p t
         will effect a character using Odds & Evens a roll is to   bat will be the reason for most of the die casts wheth-  e
                                                                                                                       r
         be done after the attack.  When a character is at-     er it is for Control, Action or Defensive rolls or Sta-
         tacked successfully, that character needs to determine   tus Effects and Odds & Evens outcomes.
         if a status effect occurs.  To do so, the controller of     The GM must follow the rules of engagement for
         the character being effected must roll a die.
                                                                Ninja vs. Samurai RPG, but they must also govern
         NPC Walking- When walking an NPC the GM                the action that is taking place and provide efficient
         shouldn’t just determine which direction a character   description of the action that is taking place.  There-
         turns.  Instead they should roll the die using Odds &   fore, a step-by-step description of what is involved
         Evens for left or right designating Odds and Evens     for the GM is provided.
         for either direction.  this makes for great suspense   STEP 1- Control Roll
         when the character is guarding something.
                                                                In this roll PCs and NPCs alike are to determine if
         Guarding/Searching- When an NPC is guarding            they are going on the initiative.  The combatants are
         something and another character is attempting to in-   rolling the 1D12 to determine the attacking order.
         filtrate.  The GM need to remain in the situation and   PCs who decide to play from a defensive stand point
         not abuse the omnipotence they have when managing      are not involved in the rolling process and, the GM
         a game.  Odds & Evens can also be used when the        should make note of that to ensure that the PC plays
         GMs character(s) are guarding in the event of them     accordingly.  During this step, the GM should also
         looking around.  When the character comes to a         perform these tasks in no particular order:
         point, the GM can call for an “Awareness Test”.
         During this test, the guard looks around.  Employing      Verify the attributes and Ki Energy- for each
         Odds & Evens for any reason (ex: curiosity or a               character (PC and NPC) this step is done in
         hunch) can make the character(s) look around or find          this stage and not during the attack roll or
         things before the PCs are ready to spring into action         when players are actually using techniques
         adding another aspect of game play.                           because techniques have requirements that
                                                                       should be fulfilled before they are used.  To
         Yes and No Answers- Odds & Evens can help deter-              keep the game fair it is a best practice of man-
         mine answers such as Yes and No for NPCs.  Simply             aging a Ninja vs. Samurai RPG game to
         rolling a die determined by the GM can add to game            maintain the stats of a character.  This keeps
         play.  Not only can this be used for the characters but       GMs from arguing with players about availa-
         also using Odds & Evens to settle arguments between           ble Ki Energy, Stamina Points or any other
         players and GM to make game play continuous.
                                                                       statistic, and maintains the continuity of game
         The GM’s Roll During Combat                                   play.
           Combat responsibilities for the GM is a lot differ-     Die cast management- keep PC die casts fair and
         ent than that of the player.  As the player only has to       visible as well as any die cast that the GM
         control their character, the GM must control all other        needs to perform that needs to be observed by
         characters, animals, and Yokai as well as describe the        the players.  Also, making rules that define

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