Page 34 - GM EBOOK
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1- Mask (Maximum Total: 2 items) niques, etc. With that in mind, a GM has to find a
1– Forehead Cover balance in the methods used to reward their players.
1– Nose and Mouth Cover As GM, you don’t want the PCs the characters being
too powerful where the players lose interest in the
Arms (Maximum Total: 8 items)
game. In the same token, you don’t want the charac-
2– Shoulders (1 for each shoulder) ters so weak that they are unable to compete with the
2– Shoulder Badge (1 for each shoulder) opposition found during a campaign or quest.
2– Sleeves (1 for each arm) Characters can earn items in many ways. One
C
h
a 2- Gauntlets (1 for each wrist) common way is through defeating enemies. To bal-
p
t Torso (Maximum Total: 5 items) ance out giving items as rewards, GMs should use the
e rank of the enemy to help balance the items that are
r 1– Chest
earned. For example, defeating an enemy that has a
1– Lower Back/Hip Guard beginner ranking should not warrant receiving an en-
1– Cloak chanted item that only an advanced character can use.
1– Decorative Tassel Not only should the GM consider the rank of the ene-
my, but also the rank of the PC. Giving PCs items
1– Flag Attachment
that are too strong or weak for them or the quest they
Legs (Maximum Total: 8 items) are undertaking makes the item lose its specialty.
2– Thigh Guards (1 for each leg) GMs may also adjust an earned items LiE attribute.
2– Knee Guards (1 for each leg) Assigning weapons that do not have 100% of their
LiE attribute is a good way to modified and balance
2– Shin Guards (1 for each leg)
newly gained equipment for characters.
2– Foot Guards (1 for each leg)
Weapon and Armor Repair and Refinement
The Main Weapon is the weapon a character
chooses to use primarily. Weapon pairs, such as Sai Refining a weapon or piece of armor is the process
or Tonfa, can be recorded in the Sub-weapon slots, of taking an item and enhancing it in an effort to
and be used as the primary weapon. Should a player make the item perform better by improving it’s attrib-
want to do this, they only have one remaining space utes or adding an enchantment. There are three lev-
for one sub-weapon. Pieces of Armor have their own els of refinement for equipment: Refined, Rare, and
space on the back of the character sheet. A player Exquisite. Equipment is considered Refined when
cannot wear armor in an area it is not meant for. Fur- two of its attributes are upgraded. An additional two
ther, a piece of sub-armor can not be used in a place upgrades will label the equipment rare, and a two ad-
for primary armor. ditional upgrades after that, for a total of six, brings
the weapon up to the exquisite level. Each level of
When a player acquires a weapon, they should put refine increases the weapon’s Market Value by 200
that information on the space provided, deciding Hansatsu.
whether or not the weapon will be primary or not.
Write the attributes in the appropriate space. Any Weapon Refinement
effect should be written in the blanks provided. Ac- Specifically, weapons can be refined in six of the
quired armor information, attributes and effects, seven available attributes. The weapon’s Wgt., AtP,
should be written in the space provided. If the armor LiE, Mas Vel, and CoA can all be modified. The
is Enchanted or Ultimate, its name should be written weapons Rng cannot be modified as that modifica-
under the type of armor. tion would change the entire composition of the
How to Place Items in Adventures weapon. Trying to splice in a segment to a weapon
to make it long enough to enter a new Rng would be
As a GM, understand that the players are playing detrimental to the weapons LiE attribute, and there-
the game for the perks. Growth and development of fore, that attribute cannot be changed.
a character, attaining rare items, mastery of tech-
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