Page 39 - GM EBOOK
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the GM will add the bonus to their roll if noted. Upon success, that deduction is removed. However,
For example, Sake has a Tolerance of 1D4+1. The if the player fails again, another Stamina Point is tak-
GM and Player will roll 1D4, however, the GM will en. If at any time the player no longer has Stamina
add 1 to their die cast. Should the player cast a high- Points to deduct, that player experiences heat exhaus-
er number than the GM the drinks have had no effect tion and must roll 1D20 and subtract that number
on the character. However, when the player rolls from the character's Health Points. The character no
lower than the GM, the drink begins to have an effect longer has movement attempts and must be carried
on the PC. A losing cast by the player means that the by another character to safety and/or a doctor where C
player must subtract 1 from the MOV, AWA, and their condition can be rectified through medical at- h a
DEF. The character may continue drinking, howev- tention. This medical attention allows the character p t
er, each ensuing drink will require a Tolerance check. to restore their Health Points following the rules of e
regaining Health Points. r
This may continue as long as the character has
AWA points. When the character loses all but one of Cold
their AWA points they are declared drunk. Should Certain parts of Japan can have very unforgivable
they lose the last of the AWA points, they are de- winters. The GM should keep this in mind when
clared unconscious and must follow the rules of be- they design areas during the winter months of Japan.
ing Knocked out to regain consciousness. Again, every hour during game play in areas of ex-
treme cold (-32 degrees) the GM should have the
To determine how long an affliction from alcohol
will last, the GM should roll the die designated by the player roll 1D6 Odds & Evens to determine whether
Tolerance, minus any noted bonuses. This will deter- or not the temperature is affecting a character. If a
mine how many hours of game play the condition player fails, the player need to subtract one point
will last. When the condition is over, the Attributes from the character's Stamina Points for the duration
return to the number before the condition is declared, of the playing hour. Upon the next hour another
unless other encounters determine otherwise. Odds & Evens roll is taken. Upon success, that de-
duction is removed. However, if the player fails
Factors of the Environment again, another Stamina Point is taken.
Several factors can influence an environments ef- If at any time the player no longer has Stamina
fect on the way games are played and characters can Points to deduct that player experiences Frostbite and
behave on the islands of Japan. The GM can use sev- must roll 1D20 and subtract that number from the
eral of these factors to enhance gameplay. The fol- character's Health Points. The character no longer
lowing are rules as they pertain to these various ef- has movement attempts and must be carried by an-
fects of the region. other character to safety and/or a doctor where their
Heat condition can be rectified through medical attention
Although the country of Japan maintains an aver- where they can recover their Health Points following
age high temperature approximately 89 degrees in the the rules of regaining Health Points.
summer, the possibility of having unseasonably high Water
temperatures is the choice of the GM when creating Water can have an effect on a character's ability to
an environment. If the GM decides to use an unsea- move, especially if the character is in the water. Var-
sonably high climate (+90 degrees) the players must ious speeds of water will have some sort of effect on
test their character for environmental damage. A a character's ability to move. However, if the charac-
player must roll a 1D6 Odds & Evens roll verse the ters learn to move or disguise themselves in water,
GM to determine whether or not the temperature is the effects can be minimized.
affecting the character. If the player fails, the player
needs to subtract one point from the character's Stam- In calm water the character's movement or ability
ina Points for the duration of the playing hour. Upon to hide is not effected and the rules of movement are
the next hour another Odds & Evens roll is taken. not affected at all.
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