Page 41 - GM EBOOK
P. 41

Tornadic- A tornadic storm is an especially severe     number of turns to find something to eat.  If the play-
         storm that is usually separated or isolated from other   er is dos not find food, they must again lose a Stami-
         thunderstorms.                                         na Point, then attempt to find food or drink.  If the
                                                                player fails to find food and expels all of their Stami-
                Effect: All flames are extinguished.  Projec-
                tile weapons are useless.  -4 to all Awareness   na Point as chances, the character dies.
                Tests.  Roll 1D20 damage per round to all       Suffocation
                objects or characters in the path of the   storm.
                GM Note:  Roll 1D8  twice to determine the        A character cannot live without air. A player may
                storm’s direction                               go without food for two days before feeling the ef-    C
                                                                                                                       h
                (1=Northwest, 2=North, 3=Northeast, 4=East,     fects of being malnourished.  If a character is being   a p
                5=Southeast, 6=South, 7=Southwest,              suffocated by any means, and cannot escape the suf-    t e
                8=West)                                         focation, the player must roll a 1D6 verse a GM 1D4.    r
                                                                Failing this roll means that the character is exhibiting
                Duration: 1D20x2 melee rounds.
                                                                stages of suffocation.  The player then has the charac-
                Heavy- A heavy storm is a storm with high       ter's remaining Stamina Points as their number of
                winds.  This type of storm is capable of push-  turns to escape and get air.  If the player is not able
                ing rains and winds severely.                   to, they must again lose a Stamina Point, then attempt

                Effect:  Odds & Evens Rolls for ½ of all   lan-  to find air again.  If the player fails to find air and
                terns to be extinguished.  All unprotected      expels all of their Stamina Point as chances, the char-
                flames are extinguished.  Projectile weapon     acter dies.
                are useless.  -3 to Awareness Tests.            Lava- does a fire effect that does 1D20x2 damage,
                Duration: 1D20x6 melee rounds                   unless the character is totally immersed in lave where
                                                                they instantly lose all of their Health Points.  Lava
                Medium- A typical thunderstorm with medi-       also continues to do 1D6 damage after it is extin-
                um wind speeds and heavy precipitation.
                                                                guished lasting 1D6 more rounds.
                Effect: -1 to Awareness effectiveness of   lan-  Smoke- has the ability to both obscure vision and suf-
                terns or unprotected flames.                    focate a character depending on the density of the

                Duration: 1D20x8 melee rounds                   smoke.  Below is a chart to help GMs determine the
                                                                hindrance smoke will do:
                Light- A gentle storm that does not have any
                added effect on gameplay.                              Light- can be anything from incense smoke to
                                                                       a light smoke from a small fire or flame.  This
                Effect: N/A
                                                                       smoke is usually a white color and does not
                Duration: 1D20x12                                      add any problems to the visibility of a charac-
         Other Environmental Dangers                                   ter.

         Starvation and Thirst                                         Medium- can be a light or dark grey smoke
                                                                       and have enough density to give a slight   vis-
           A character can go without water for one day plus
         a number of hours equal to his Stamina Point.  Also,          ibility problem when it accumulates in a
         a player may go without food for two days before              room's corner or on the floor.  +1 Stealth
         feeling the effects of being malnourished.  If this           Points when smoke has accumulated.
         time elapses and a character does not eat or drink            Heavy- is a thick black smoke from large
         they may exhibit physical ailments.  A player who             amounts of burning material, large fires, burn-
         has failed to eat must roll a 1D6 verse a GM 1D4.             ing buildings, etc.  This smoke is hard to  see
         Failing this roll means that the character is exhibiting      through in most cases where wind is not   a
         stages of starvation, thirst or both.  The player then        factor.  +1 to Stealth Points.  Suffocation pos-
         has the character's remaining Stamina Points as their         sible when smoke is enclosed in a room.

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