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by one or more of the Head Elders of the group the     nally, the dialog during the quest is given.  This part
         character belongs to.  Completing these quests can     of the quest allows the GM to practice their acting
         offer extraordinary awards such as large sums of       skills creating voices for speaking cares if at all pos-
         money, special weapons or a special technique taught   sible.  These dialog sections are indicated by the cen-
         only by a particular Head Elder in the organization.     ter of the name of the character, printed in all caps,

         GMing a Pre-Written Quest                              followed by what they say (their lines).  Often times
                                                                characters will have more than one dialog printed in
           Whether GMing an Affiliation or Elder Quest there
   C                                                            succession.  These usually indicate an opportunity for
   h     is a format that the mission is presented to become    a PC to speak between them.
   a     familiar with.  First, the quest information giving the
   p
   t     requirements, if any, exist. This information lets the     Upon completion of the quest a list of awards is
   e                                                            given.  These awards include Experience Points, Af-
   r     players know how many Affiliation Points or which
         belt level is required to begin the quest.  Next the   filiation Points, Points of Renown, Hansatsu or any
         NPCs of Contact allows both the GM and players         other gift for the successful completion of a given
         know what types of NPCs will be encountered during     quest.  These points are tallied by the GM and dis-
         the quest.  These characters, if not a Head Elder char-  tributed accordingly.
         acter or target, will need to be created via the rules    GMing A Tournament
         for creating NPC characters found in chapter three of     Each module shares an opportunity for characters
         the Ninja vs. Samurai RPG Game Manager’s Manu-         to compete in a martial arts tournament hosted by the
         al.  The Properties list allows he GM to know where    organization.  These tournaments offer participants
         the action will be taking place.  The Environment al-  an opportunity to gain several rewards.  The sum-
         lows the GM to utilize chapter one of the Ninja vs.    mary of the tournament can give the GM information
         Samurai RPG Player’s Manual to design weather          as to when the tournament should be held and under
         conditions according to the Prefecture and city.  Fi-  which circumstances.  The Participant Requirements
         nally, the Summary gives the GM a brief synopsis of    list the necessary belt level or Experience Points
         what is going to occur during the quest.
                                                                needed to participate as well as any necessary equip-
           Each quest is broken into several parts.  This al-   ment.  Rules describe to the contestants what is re-
         lows the GM and players to find stopping points        quired to win, and the timeline allows the GM to plan
         throughout a gaming experience if need be.  Each       out scenarios using the tournament in a town to fur-
         Part is titled so that the party may remember where    ther add excitement to gameplay.
         they ended a session, and can quickly pick up where    Using the NPC Characters of the Modules
         they left off when they wish to resume.  The parts
         indicate the location where the action takes place.      The NPC Characters found at the end of the mod-
         The parts make up the quest and read much like the     ules are either Head Elders or Key Students of the
         script of a play.                                      group.  These are full characters sheets giving all the
                                                                information about the character.  These NPC sheets
           This part of the quest is the part the GM should     also provide a description of the character illustrating
         familiarize themselves with to ensure clear under-     necessary information to properly play the character.
         standing and delivery.  Studying the script and pre-   The NPCs are not limited to the quests and/or scenar-
         paring the necessary methods is important to game-     ios in their respective modules.  These characters
         play.  The action is described first and can be ex-    may be used in anyway possible providing a level of
         panded upon should the GM feel necessary.  To assist   game play that could lead to an infinite amount of
         the GM special GM Notes are given.  These notes        twists and turns for your Ninja vs. Samurai RPG ex-
         give specific information about the quest that only    perience.  The possibilities are literally endless.
         the GM should know to assist in guiding the charac-
         ters albeit die rolls, attribute tests, etc.  Including the
         GM Notes in the study of the methodology of deliv-
         ery can ensure a smooth execution of gameplay.  Fi-

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