Page 51 - GM EBOOK
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Chart 3-4: Resource Availability                       The costs for refining weapons is solely monetary

              1-   High                                         and that price is determined by the GM after negoti-
                                                                ating through the NPC with the PCs during game
              2-   Low                                          play.
           3-5-   Medium                                          Training pets is a bit different.  Before a person can

              6- Low                                            purchase train for any pet they must have the desig-

         Item Pricing                                           nated OBD points to spend on that skill or skills.   A
                                                                monetary fee established during game play may also
           The prices of items depends upon the correlation     be applied to the situation should a player want to
         between Business Sustainability and the Resource       train their pet.
         Availability of the area.  To determine how to set the
         prices of an area apply the results from of the areas   Level of Law Enforcement
         Economic Level and Resource Availability to the          Determining the level of law enforcement of area
         chart below.                                           can be a big deal in any game.  This can give the pre-  C
                    Chart 3-5: Area Item Pricing                fecture an ability to be anything from a highly popu-  h a
                                                                lated and justly governed area to having a low popu-   p
            Economic          Resource          Adjusted        lation and under great turmoil.  To determine the sta-  t
              Level          Availability        Pricing                                                               e
                                                                bility of the prefecture the GM may roll a 1D20 die    r
               Low               Low            -10<Avg.
                                                                on the following chart.
               Low             Medium            -5<Avg.
                                                                        Chart 3-6: Law Enforcement Level
               Low               High           +5>Avg.
                                                                   1-4= Highly Regulated
          Moderate-Low           Low              Avg.
          Moderate-Low         Medium             Avg.            5-9= Moderate-High Regulation
          Moderate-Low           High           +10>Avg.          10-14= Moderately Regulated

            Moderate             Low            +10>Avg.
                                                                  15-19= Moderate-Low Regulation
            Moderate           Medium           +12>Avg.
                                                                  20= Low Regulation
            Moderate             High           +15>Avg.
                                                                High Regulation- has a very low chance of criminal
          Moderate-High          Low            +15>Avg.
                                                                activity.  This area will have police on nearly every
         Moderate- High        Medium           +20>Avg.
                                                                corner, and a crime response time of 1D4 melee
          Moderate-High          High           20>Avg.         rounds.  This means that within 4 melee rounds Law
             Thriving            Low              Avg.          Enforcement will be present to stop any altercations
             Thriving          Medium             Avg.          as necessary.  A ratio of one Law Enforcement per-
                                                                son to three citizens could be used in a highly regu-
             Thriving            High             Avg.
                                                                lated area (1:50).
           Areas of high resources lend it self to having a bet-
         ter quality product.  The GM may add +1 to one of        A highly regulated area also breeds opportunities
         the attributes of the product being purchased.  How-   for law enforcement to be unjust.  In an unjust culture
         ever, if the resources are low the quality of merchan-  Law Enforcement will often falsely accuse/convict
         dise is low, and the GM must subtract one point from   innocent people and/or set a fee for them to regain
         one attribute of the product.                          their civil freedoms or allow bribes.  To determine if
                                                                the area is unjust the GM can roll a 1D4 Odds &
         Refining and Pet Training Facilities
                                                                Evens check.  If the area is unjust the GM can utilize
           Weapon refinement can only be done in areas          the following Unjust Law Enforcement Fine Scale.
         where there is a High concentration of resources.  If
         the Town, Village, or City has a high amount of re-
         sources the shops in the are able to assist with both
         refining weapons and training pets.
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