Page 51 - GM EBOOK
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Chart 3-4: Resource Availability The costs for refining weapons is solely monetary
1- High and that price is determined by the GM after negoti-
ating through the NPC with the PCs during game
2- Low play.
3-5- Medium Training pets is a bit different. Before a person can
6- Low purchase train for any pet they must have the desig-
Item Pricing nated OBD points to spend on that skill or skills. A
monetary fee established during game play may also
The prices of items depends upon the correlation be applied to the situation should a player want to
between Business Sustainability and the Resource train their pet.
Availability of the area. To determine how to set the
prices of an area apply the results from of the areas Level of Law Enforcement
Economic Level and Resource Availability to the Determining the level of law enforcement of area
chart below. can be a big deal in any game. This can give the pre- C
Chart 3-5: Area Item Pricing fecture an ability to be anything from a highly popu- h a
lated and justly governed area to having a low popu- p
Economic Resource Adjusted lation and under great turmoil. To determine the sta- t
Level Availability Pricing e
bility of the prefecture the GM may roll a 1D20 die r
Low Low -10<Avg.
on the following chart.
Low Medium -5<Avg.
Chart 3-6: Law Enforcement Level
Low High +5>Avg.
1-4= Highly Regulated
Moderate-Low Low Avg.
Moderate-Low Medium Avg. 5-9= Moderate-High Regulation
Moderate-Low High +10>Avg. 10-14= Moderately Regulated
Moderate Low +10>Avg.
15-19= Moderate-Low Regulation
Moderate Medium +12>Avg.
20= Low Regulation
Moderate High +15>Avg.
High Regulation- has a very low chance of criminal
Moderate-High Low +15>Avg.
activity. This area will have police on nearly every
Moderate- High Medium +20>Avg.
corner, and a crime response time of 1D4 melee
Moderate-High High 20>Avg. rounds. This means that within 4 melee rounds Law
Thriving Low Avg. Enforcement will be present to stop any altercations
Thriving Medium Avg. as necessary. A ratio of one Law Enforcement per-
son to three citizens could be used in a highly regu-
Thriving High Avg.
lated area (1:50).
Areas of high resources lend it self to having a bet-
ter quality product. The GM may add +1 to one of A highly regulated area also breeds opportunities
the attributes of the product being purchased. How- for law enforcement to be unjust. In an unjust culture
ever, if the resources are low the quality of merchan- Law Enforcement will often falsely accuse/convict
dise is low, and the GM must subtract one point from innocent people and/or set a fee for them to regain
one attribute of the product. their civil freedoms or allow bribes. To determine if
the area is unjust the GM can roll a 1D4 Odds &
Refining and Pet Training Facilities
Evens check. If the area is unjust the GM can utilize
Weapon refinement can only be done in areas the following Unjust Law Enforcement Fine Scale.
where there is a High concentration of resources. If
the Town, Village, or City has a high amount of re-
sources the shops in the are able to assist with both
refining weapons and training pets.
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