Page 55 - GM EBOOK
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Assigning NPC Techniques ons or even fistload weapons. Other than high rank-
Techniques need only be assigned to NPCs who ing NPC Samurai/police, a Katana or long sword
are Samurai or Soldier class characters of a playable should not be used.
area. To assign NPCs techniques understand that It is to the GM’s discretion as to what type of
each beginner (White-Blue belt level), and intermedi- sword or weapon is carried by the NPC as well as
ate (Purple-Red belt level) earns the character four whether that weapon falls under the standard, refined,
(4) techniques. The techniques selected should re- rare, exquisite enchanted or ultimate category.
flect a martial art style of the area (dictated via the
GM’s choice or one of the major/minor houses). Assigning NPC Armor
Unlike weapons, armor is extremely rare to find on
To assign techniques to Advanced (1st Black-5th
Black belt level) or Expert (6th-Master belt level) a lower ranked NPC of any class. Armor should be
characters, be mindful that characters of these levels used mainly by NPC soldiers or Samurai. Conse-
only learn Mystic Art Techniques, and should be giv- quently, the quality of the armor should accompany
en one (1) Mystic Art technique per level of advance- the rank of the NPC. A lower ranked NPC with ar- C
h
ment. mor should not carry refined, enchanted or ultimate a
pieces of armor. In reverse a standard piece of armor p
Use the martial art techniques of Chapter 5 in the should not be found on a high ranking (Advanced or t e
Ninja vs. Samurai RPG Player’s Manual to give tech- Expert ranked) NPC. r
niques to NPC classes who need them. To assign Assigning NPC Currency
Mystic Arts to NPCs use the Mystic Arts in Chapter
Four of the Ninja vs. Samurai RPG GM Manual. NPCs may carry sums of Hansatsu at a given time.
GMs may equip NPCs with a given Hansatsu amount
Assigning NPC Possessions
or via 1D6 die cast, use the chart below to allow
After determining the Attributes and techniques, if players to roll and determine which Hansatsu amount
applicable, to an NPC class of an area, the GM may is found on a defeated character.
determine what possessions the character may have Chart 3-16: NPC Hansatsu
on their person. Possessions include items, weapons,
armor, and money. GMs may use the following chart Die Cast
to determine the specific possessions that may be 1 2 3 4 5 6
White 0 3 0 0 0 0
found on an NPC character of this class.
Yellow 0 3 0 0 0 4
The types of items an NP carry should reflect their Orange 2 0 5 0 1 0
occupation. For example, if a PC wants to acquire an Green 1 2 3 4 5 0
item from a farmer/peasant class NPC they may find Blue 5 1 4 3 2 20
such things a traditional clothing, Tools, etc. Digni-
tary class NPCs may have fine articles of clothing Enemy Purple 10 5 5 0 5 5
and even medicine on them because of the rarity of Brown 0 5 5 10 5 8
such items. GMs should be mindful when assigning Belt Red 5 10 0 8 9 5
items to all character classes. Level 1st Dan 5 0 10 9 8 7
2nd Dan 7 5 6 8 40 9
Assigning NPC Weapons
3rd Dan 15 10 11 12 13 0
Various NPC classes may carry various types of 4th Dan 11 15 12 10 0 14
weapons. These weapons should reflect the type of 5th Dan 11 14 15 0 12 10
work an NPC may do. An NPC Merchants (because 6th Dan 0 12 13 11 60 14
of their standing in the feudal system) may be 7th Dan 10 0 20 15 11 5
equipped with sword weapons (usually daggers) as a 8th Dan 20 10 0 17 5 15
means of protections. Other NPCs may use staffs
9th Dan 15 18 10 0 5 20
and pole arms, Axes, clubs and mallets, stealth weap-
Master 80 19 15 10 20 5
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