Page 55 - GM EBOOK
P. 55

Assigning NPC Techniques                               ons or even fistload weapons.  Other than high rank-

           Techniques need only be assigned to NPCs who         ing NPC Samurai/police, a Katana or long sword
         are Samurai or Soldier class characters of a playable   should not be used.
         area.  To assign NPCs techniques understand that         It is to the GM’s discretion as to what type of
         each beginner (White-Blue belt level), and intermedi-  sword or weapon is carried by the NPC as well as
         ate (Purple-Red belt level) earns the character four   whether that weapon falls under the standard, refined,
         (4) techniques.  The techniques selected should re-    rare, exquisite enchanted or ultimate category.
         flect a martial art style of the area (dictated via the
         GM’s choice or one of the major/minor houses).         Assigning NPC Armor
                                                                  Unlike weapons, armor is extremely rare to find on
           To assign techniques to Advanced (1st Black-5th
         Black belt level) or Expert (6th-Master belt level)    a lower ranked NPC of  any class.  Armor should be
         characters, be mindful that characters of these levels   used mainly by NPC soldiers or Samurai.  Conse-
         only learn Mystic Art Techniques, and should be giv-   quently, the quality of the armor should accompany
         en one (1) Mystic Art technique per level of advance-  the rank of the NPC.  A lower ranked NPC with ar-      C
                                                                                                                       h
         ment.                                                  mor should not carry refined, enchanted or ultimate    a
                                                                pieces of armor.  In reverse a standard piece of armor   p
           Use the martial art techniques of Chapter 5 in the   should not be found on a high ranking (Advanced or     t e
         Ninja vs. Samurai RPG Player’s Manual to give tech-    Expert ranked) NPC.                                    r
         niques to NPC classes who need them.  To assign        Assigning NPC Currency
         Mystic Arts to NPCs use the Mystic Arts in Chapter
         Four of the Ninja vs. Samurai RPG GM Manual.             NPCs may carry sums of Hansatsu at a given time.
                                                                GMs may equip NPCs with a given Hansatsu amount
         Assigning NPC Possessions
                                                                or via 1D6 die cast, use the chart below to allow
           After determining the Attributes and techniques, if   players to roll and determine which Hansatsu amount
         applicable, to an NPC class of an area, the GM may     is found on a defeated character.
         determine what possessions the character may have                   Chart 3-16: NPC Hansatsu
         on their person.  Possessions include items, weapons,
         armor, and money.  GMs may use the following chart                          Die Cast
         to determine the specific possessions that may be                        1    2   3    4    5    6
                                                                         White    0    3   0    0    0    0
         found on an NPC character of this class.
                                                                         Yellow   0    3   0    0    0    4
           The types of items an NP carry should reflect their           Orange   2    0   5    0    1    0
         occupation.  For example, if a PC wants to acquire an           Green    1    2   3    4    5    0
         item from a farmer/peasant class NPC they may find              Blue     5    1   4    3    2    20
         such things a traditional clothing, Tools, etc.  Digni-
         tary class NPCs may have fine articles of clothing     Enemy    Purple   10   5   5    0    5    5
         and even medicine on them because of the rarity of              Brown    0    5   5    10   5    8
         such items.  GMs should be mindful when assigning      Belt     Red      5   10   0    8    9    5
         items to all character classes.                        Level    1st Dan   5   0   10   9    8    7
                                                                         2nd Dan   7   5   6    8    40   9
         Assigning NPC Weapons
                                                                         3rd Dan   15   10   11   12   13   0
           Various NPC classes may carry various types of                4th Dan   11   15   12   10   0   14
         weapons.  These weapons should reflect the type of              5th Dan   11   14   15   0   12   10
         work an NPC may do.  An NPC Merchants (because                  6th Dan   0   12   13   11   60   14
         of their standing in the feudal system) may be                  7th Dan   10   0   20   15   11   5
         equipped with sword weapons (usually daggers) as a              8th Dan   20   10   0   17   5   15
         means of protections.  Other NPCs may use staffs
                                                                         9th Dan   15   18   10   0   5   20
         and pole arms, Axes, clubs and mallets, stealth weap-
                                                                         Master   80   19   15   10   20   5

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