Page 58 - GM EBOOK
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The GM’s Role in Creating A Martial Art                  Once the art type is determined the player then
           There is no such thing as a “bad” martial that exists   needs to begin replacing movements in the founding
         in the world of Ninja vs.  Samurai RPG.  If it does    style with movements they would rather have in their
         not exist it may have not been the best system of self   system.  This requires the player to use Exp. Points to
         defense, and because of that, it is no longer practiced.    buy skills.  A player may replace as many as four
         Although there are several systems of self defense     skills in the belt level or none at all in a particular
         already created for this world, all players have an op-  belt level.  Once the player adjusts the martial art the
         portunity to create their own system for whatever rea-  way that they feel it should be done the art is still not
         son.  However, as easy as this sounds a player very    fully created.  Although it is in existence, and the
         well can not purchase a building, mount an arrow-      player may use it in the world, the user still has the
         shaped sign overhead that reads, “Martial Arts Here”   responsibility of building the arts reputation as an
         and expect people to form a mile long line clamoring   effective self-defense system.  This requires testing.
         to enter and train under the owner.  Unfortunately,      Once the art is available to be used during game
         creating a martial art takes time and is an investment.
   C                                                            play the player needs to test it.  This is a method to
   h     However, given the right circumstances and a little
   a                                                            help build the credibility of the art form, and the cre-
   p     patience a player can grow their art to becoming as    dentials of its creator.  Testing the art will help play-
   t
   e     formidable and reputable as one of the great families,   ers build Points of Renown within their community.
   r     or as powerful as the Japanese Emperor.                It takes a character to have earned 10,000 Points of
           For a player to turn their character into a martial   Renown to create a following of an art form.  Those
         arts teacher, they must first learn and achieve the    Points of Renown, whether for Fame or Notoriety,
         rank of “Master” in a martial art system.  However,    give that newly created artform a bit of a reputation.
         as simple as it sounds, creating an art can be a very   After the player attains this many points, it is time to
         complicated decision.  If this is the player’s goal,   look into finding a place to call the newly formed
         they should decide what type of martial art they want   martial art home.  Purchase a building and allow
         to study.  If a player wants to develop a grappling    characters to become students and generate wealth
         martial art, it would not be wise to study an art form   while starting a legacy.
         dedicated to striking to be their foundation.  After a
         character masters a particular style the player needs
         to decide what type of art they will create. Their are
         four types: Striking, Grappling, Non-Projectile and
         Projectile arts.  The reason it is a good idea to study
         what you will develop is because the character will
         already have the skills needed to start a martial art.



























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