Page 53 - GM EBOOK
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Chart 3-9: Temple Dedication Chart
Kami 1D20 Cast
Amaterasu O Mi Kami 7
Ame No Uzume 3
Benzaiten 2
Ebisu 13 O-Kuni-nushi
Fuijin 19 Creating Non-Playable Characters
Hachiman 17
Now that a playable area has been established, the
Inari Okami 8
Izanagi 1 or 12 people who live there need to be created. A GM
Izanami 20 or 4 should not waste their time creating a character sheet
Kagutsuchi 15 for every single character in a playable area. Instead,
Kuninotokotachi 16 follow the chart below to assign attributes, posses-
sions and skills to characters that fall under a specific
O Kuni Nuchi 14
Raijin 5 character type using the class system of feudal Japan. C
h
Suijin 9 Apply the bonuses from the appropriate class chart a
p
Susano O No Mikoto 11 below to modify a character’s attributes according to t
Takemikazuchi 6 their level. GMs may select the character’s level and e r
Tenjin 10 apply it to all NPC class characters in an area.
Tsukuyomi No Mikoto 18
As a note, most of the NPC the players may encoun-
ter in a game, quest, scenario or campaign will fall
Chart 3-10: Mining Material Chart under the Farmer/Peasant, Artisan or Merchant clas-
Mineral 1D12 Cast ses. Guide characters, persons of interest and boss
Iron 2 characters may be Dignitary class characters, but this
Copper 4 classification is not necessary.
Gold` 8
Chart 3-11: Farmer/Peasant Class Attributes
Lead 5
Silver 6 Far HEA CAR PhB MOV AWA DEF STR STA STE
Tin 4 White +0 +0 +0 +0 +0 +0 +0 +0 +0
Granite 7 Yellow +0 +1 +0 +0 +0 +0 +1 +0 +0
Titanium 1 Orange +5 +1 +0 +1 +0 +0 +1 +0 +0
Stone 10
Green +5 +1 +0 +1 +0 +1 +1 +1 +0
Sand 11
Blue +5 +1 +0 +1 +1 +1 +1 +1 +1
Diamond 9
Purple N/A N/A N/A N/A N/A N/A N/A N/A N/A
Gem 12
Brown N/A N/A N/A N/A N/A N/A N/A N/A N/A
Red N/A N/A N/A N/A N/A N/A N/A N/A N/A
Now that the amount of homes and businesses has 1st Dan N/A N/A N/A N/A N/A N/A N/A N/A N/A
been determined, the GM may draw a map using the 2nd Dan N/A N/A N/A N/A N/A N/A N/A N/A N/A
information placing building wherever they want.
Select the prefecture and major city the area is in or 3rd Dan N/A N/A N/A N/A N/A N/A N/A N/A N/A
4th Dan N/A N/A N/A N/A N/A N/A N/A N/A N/A
near, use pertinent information from the Player’s
5th Dan N/A N/A N/A N/A N/A N/A N/A N/A N/A
Manual Chapter One such as ports, rivers, etc. to fur-
ther guide the development of an area. Lay your area 6th Dan N/A N/A N/A N/A N/A N/A N/A N/A N/A
out, and allow for exploration during game play. Re- 7th Dan N/A N/A N/A N/A N/A N/A N/A N/A N/A
member, the more details that go into the develop- 8th Dan N/A N/A N/A N/A N/A N/A N/A N/A N/A
ment of an area, the better prepared the area will be 9th Dan N/A N/A N/A N/A N/A N/A N/A N/A N/A
for exploratory gamers. Master N/A N/A N/A N/A N/A N/A N/A N/A N/A
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