Page 53 - GM EBOOK
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Chart 3-9: Temple Dedication Chart
                           Kami       1D20 Cast
                      Amaterasu O Mi Kami   7

                        Ame No Uzume     3
                          Benzaiten      2
                           Ebisu         13                                                              O-Kuni-nushi

                           Fuijin        19                     Creating Non-Playable Characters
                          Hachiman       17
                                                                  Now that a playable area has been established, the
                         Inari Okami     8
                           Izanagi      1 or 12                 people who live there need to be created.  A GM
                           Izanami      20 or 4                 should not waste their time creating a character sheet

                          Kagutsuchi     15                     for every single character in a playable area.  Instead,
                        Kuninotokotachi   16                    follow the chart below to assign attributes, posses-
                                                                sions and skills to characters that fall under a specific
                         O Kuni Nuchi    14
                           Raijin        5                      character type using the class system of feudal Japan.    C
                                                                                                                       h
                           Suijin        9                      Apply the bonuses from the appropriate class chart     a
                                                                                                                       p
                      Susano O No Mikoto   11                   below to modify a character’s attributes according to   t
                        Takemikazuchi    6                      their level.  GMs may select the character’s level and   e r

                           Tenjin        10                     apply it to all NPC class characters in an area.
                      Tsukuyomi No Mikoto   18
                                                                As a note, most of the NPC the players may encoun-
                                                                ter in a game, quest, scenario or campaign will fall
         Chart 3-10: Mining Material Chart                      under the Farmer/Peasant, Artisan or Merchant clas-

                           Mineral    1D12 Cast                 ses.  Guide characters, persons of interest and boss
                            Iron          2                     characters may be Dignitary class characters, but this

                           Copper         4                     classification is not necessary.
                           Gold`          8
                                                                  Chart 3-11: Farmer/Peasant Class Attributes
                            Lead          5
                           Silver         6                       Far   HEA  CAR  PhB  MOV   AWA  DEF  STR  STA  STE
                            Tin           4                       White   +0   +0   +0   +0   +0   +0   +0   +0   +0
                           Granite        7                       Yellow   +0   +1   +0   +0   +0   +0   +1   +0   +0
                          Titanium        1                       Orange   +5   +1   +0   +1   +0   +0   +1   +0   +0

                           Stone         10
                                                                  Green   +5   +1   +0   +1   +0   +1   +1   +1   +0
                            Sand         11
                                                                  Blue   +5   +1   +0   +1    +1   +1   +1   +1   +1
                          Diamond         9
                                                                  Purple   N/A   N/A  N/A   N/A   N/A   N/A  N/A   N/A   N/A
                            Gem          12
                                                                  Brown   N/A   N/A  N/A   N/A   N/A   N/A  N/A   N/A   N/A
                                                                  Red    N/A   N/A  N/A   N/A   N/A   N/A  N/A   N/A   N/A
           Now that the amount of homes and businesses  has       1st Dan   N/A   N/A  N/A   N/A   N/A   N/A  N/A   N/A   N/A
         been determined, the GM may draw a map using the         2nd Dan  N/A   N/A  N/A   N/A   N/A   N/A  N/A   N/A   N/A
         information placing building wherever they want.
         Select the prefecture and major city the area is in or   3rd Dan   N/A   N/A  N/A   N/A   N/A   N/A  N/A   N/A   N/A
                                                                  4th Dan   N/A   N/A  N/A   N/A   N/A   N/A  N/A   N/A   N/A
         near, use pertinent information from the Player’s
                                                                  5th Dan   N/A   N/A  N/A   N/A   N/A   N/A  N/A   N/A   N/A
         Manual Chapter One such as ports, rivers, etc. to fur-
         ther guide the development of an area.  Lay your area    6th Dan   N/A   N/A  N/A   N/A   N/A   N/A  N/A   N/A   N/A
         out, and allow for exploration during game play.  Re-    7th Dan   N/A   N/A  N/A   N/A   N/A   N/A  N/A   N/A   N/A
         member, the more details that go into the develop-       8th Dan   N/A   N/A  N/A   N/A   N/A   N/A  N/A   N/A   N/A
         ment of an area, the better prepared the area will be    9th Dan   N/A   N/A  N/A   N/A   N/A   N/A  N/A   N/A   N/A
         for exploratory gamers.                                  Master   N/A   N/A  N/A   N/A   N/A   N/A  N/A   N/A   N/A

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