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Chart 3-7: Unjust Law Enforcement Fine Creating A Map
1- 20 Hansatsu 2- 30 Hansatsu Now that a playable area has been created, the next
step is to create a map of the playable area. Using
3- 50 Hansatsu 4- 65 Hansatsu
the information from the Business Sustainability
5- 80 Hansatsu 6- 100 Hansatsu chart, a GM can easily create a map that will aid in
Moderate-High Regulation- has pretty good law story telling, placement of items and other important
enforcement balance. This type of culture has a safe facts about a Ninja vs. Samurai RPG game location.
limit of Law Enforcement personnel. This area pos- Starting with the Population of an Area, the first
sesses a crime response time of 1D8. It will take up step is to determine how many homes are in this area.
to eight melee rounds for the Law Enforcement per- This information is gathered from the generation of
sonnel to arrive. This type of law enforcement does Population of an Area. For this example, a Village
not breed an unjust opportunity. A ratio of 1:100, law with a moderate density will be used. The population
enforcement personnel to citizens can be used in this is set at 175 citizens.
C type of society.
h To place the appropriate amount of homes, start
a Moderate Regulation- has medium level of law en-
p with the Farm House. In order to maintain a Farm
t forcement. This type of culture has a safe limit of House, it takes 5 citizens. Therefore, the GM should
e
r Law Enforcement personnel, but could stand to use divide the total number of citizens by 5 to find out
more, especially in a highly populated area. This ar- how many Farm Houses are in the area, which, in this
ea possesses a crime response time of 1D8. It will example, equals 35. Next, determine how many City
take up to eight melee rounds for the Law Enforce- Houses are in the area in the same manner. Needing
ment personnel to arrive. This type of law enforce- 10 citizens per City House, divide the total number of
ment does not breed an unjust opportunity. An area citizens, 175, by the 10 needed to have this home in
with a Moderate-Low regulation has a very low the area. This total is 17.5. Since having half a
chance of criminal activity (1:250). house is not appropriate, the GM should round down.
Low Regulation- has a very high chance of criminal Finally, the amount of Luxury Houses should be de-
activity combined with a very low response time. termined in the same manner. Divided the total num-
Ratio of 1:500, law enforcement to personnel, can be ber of citizens of the village by 20, which comes to
used in this area. This area possess a response time 8.75. Again, the GM should round down and the ar-
of 1D20x2. It could take a maximum of 40 melee ea will have 8 Luxury Houses. In total, the area will
rounds before law enforcement shows up to an inci- have, 35 Farm Houses, 17 City Houses and 8 Luxury
dent. Because of this low level of regulation this Houses.
type of culture's law enforcement personnel can be Next, the GM will use this same method gained
bribed due to them being over worked. from Chart 3-2: Business Sustainability. Dividing
PCs and NPCs of the opposite sex receive a +1 to the number of citizens in an area, by the sustainabil-
Physical Beauty Points when attempting to bribe law ity number determines how many of each business an
enforcement. To determine if the area is unjust the area will have. For example, it takes 75 citizens to
GM can roll a 1D4 Odds & Evens check. If the area have a cook in an area. The area in this example will
is unjust the GM can utilize the Unjust Law Enforce- have 2 Cooks.
ment Bribe Scale below. The Temple and Mineral Mine facilities require a
Chart 3-8: Unjust Law Enforcement Bribe bit more attention to develop the area properly and to
add detail to the story. After determining how many
1- 20 Hansatsu 2- 30 Hansatsu
Temples are in an area roll 1D20 on the following
3- 50 Hansatsu 4- 65 Hansatsu chart to discover which Kami the temple is dedicated.
The Material Mine requires a dis roll of 1D12. This
5- 80 Hansatsu 6- 100 Hansatsu
will determine what material the mine is extracting.
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