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Creating NPC Factions, Gangs and Groups                City– Populations of 2,500-5,000

           Aside from the already created families, dojos and              Die      Numbers of Members
         clans in Ninja vs. Samurai RPG, the GM may create                 Cast
         other groups that have minor influence in comparison               1-5     Very Small
         to those that are included.  These groups of people               6-10     Small
         may be gangs, factions, etc. and may have an agenda              11-16     Medium
         that coincides or goes against the ruling entity placed
         in the scenario.  This is different than creating a sin-         17-18     Large
         gle NPC character as there is an organizational struc-           19-20     Very Large
         ture to characters within the group.  Because of this
         organizational element there are a few rules to abide   Metropolis- Populations of 4,000-8,000
         by when creating any group.                                       Die      Numbers of Members
         Determining Size of the Group                                     Cast
                                                                            1-5     Very Small
   C
   h       To determine the size of the group being created                6-10     Small
   a     the GM needs to understand the ratio between the
   p                                                                      11-16     Medium
   t     population of an area and the amount of people in the
   e                                                                      17-18     Large
   r     group.  If the GM were to create a group larger than
         the population of any given area that group would be             19-20     Very Large
         able to over throw or change the area to adhere to the   Developing an Organizational Flow Chart
         agenda being pursued by said group.   In order to pre-
         vent this from happening use the charts below de-        After determining the size of the group the mem-
         pending on the type of residential area and the popu-  bers need to be determined.  First, the definitions of
         lation within.  Roll 1D20 below to find the amount of   the levels of the will be given with any character at-
         people in the group being created.                     tribute bonuses that ma apply.  Following the require-
                                                                ments for having each level will be determined.  The
                  Chart 3:17 Group Sizing Charts                positions in any group are as follows:

         Village- populations of 50-300
                                                                Boss: The one with absolute or near-absolute control
                     Die     Numbers of Members                 over his subordinates is greatly feared by his subordi-
                    Cast                                        nates for his ruthlessness and willingness to take lives
                     1-5     Very Small                         in order to exert his influence, and profits come from

                    6-10     Small                              the endeavors of his organization.
                    11-16    Medium                             Consigliere: The advisor or counselor to the boss,
                    17-18    Large                              with the additional responsibility of representing the
                                                                boss in important meetings both within the boss's or-
                    19-20    Very Large
                                                                ganization and with other organizations. The Consig-
                                                                liere is a close, trusted friend and confidant, who is

         Town/Province- populations of 500-1,800                devoid of ambition and dispenses disinterested ad-
                                                                vice.
                     Die     Numbers of Members                 Underboss: The underboss is second in command to
                    Cast                                        the boss, and is often times a family member, such as
                     1-5     Very Small
                                                                a son, who will take over the family if the boss is
                    6-10     Small                              sick, killed, or imprisoned.
                    11-16    Medium
                                                                Caporegime: A head of a branch of an organized
                    17-18    Large
                                                                syndicate who commands a crew of soldiers and re-
                    19-20    Very Large                         ports directly to a boss or an underboss.

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