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Chart 4-2: Attack Dampener
Attack Dampener is the ability to redirect or absorb oncoming attacks. Characters who learn Attack Dampener
techniques may demonstrate the following proficiencies against targets of the same or lesser belt ranking.
Side Step– The ability to draw energy from one (1) target when an attack is dodged successfully.
Prerequisite: N/A
Ki Energy Range Description/Effects
10 3 +1 to Reaction roll, Draw 1D4 Ki Energy points from successfully defended attacks
20 3 +1 to Reaction roll, Draw 1D6 Ki Energy points from successfully defended attacks
30 3 +2 Reaction roll, Draw 1D8 Ki Energy points from successfully defended attacks
Avoid– The ability to draw more energy from one (1) target when an attack is dodged successfully.
Prerequisite: N/A
Ki Energy Range Description/Effects
10 3 +2 to Reaction roll, Draw 1D6 Ki Energy points from successfully defended attacks
20 3 +2 to Reaction roll, Draw 1D8 Ki Energy points from successfully defended attacks
30 3 +3 to Reaction roll, Draw 1D12 Ki Energy points from successfully defended attacks
Role Reversal– The ability to redirect energy or projectile attacks.
Prerequisite: Side Step or Avoid C
Ki Energy Range Description/Effects h a
10 Target Maximum= 1/3 User TR 1D6 of attack STR is sent back to source p t
20 Target Maximum= 2/3 User TR 1D6 of attack STR is sent back to source e r
30 Target Maximum= User TR 1D8 of attack STR is sent back to source, Odds & Evens roll
to gain Control
Deflect– The ability to redirect energy or projectile attacks to one (1) specific target.
Prerequisite: Role Reversal
Ki Energy Range Description/Effects
10 Target Maximum= 1/4 User TR 1D6 of attack STR is sent to another target
20 Target Maximum= 1/3 User TR 1D8 of attack STR is sent to another target
30 Target Maximum= 2/3 User TR 1D12+2 of attack STR is sent to another target, Odds &
Evens roll to gain Control
Absorb– The ability to absorb all types of attacks.
Prerequisite: Deflect
Ki Energy Range Description/Effects
10 0 All attack STR is absorbed and can be applied to HEA Attribute lasting 1D6 melee
rounds
20 0 All attack STR is absorbed and can be applied to DEF Attribute lasting 1D8 melee
rounds, Odds & Evens roll to gain Control after successfully defended attacks
30 0 All attack STR is absorbed and can be applied to STR Attribute lasting 1D8 melee
rounds, Gain control after successfully defended attacks
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