Page 44 - GM EBOOK
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another through flirtatious actions. This relationship interest on an official date. The date may be any-
will blossom from “plutonic” to “romantic” if time thing the character can devise, but the experience
and effort are put into it. A few points of concern the must be an overall positive one to continue onto the
GMs should be aware of are the roles women of dif- next date. The GM should cast a 1D12 die (keeping
ferent classes played during this time period as it per- this die cast a secret). After fulfilling the quantity of
tains to relationships: dates, the relationship is deemed romantic. It is at
this time that the player may attempt to take the rela-
• Women of feudal Japan were generally seen as
C tionship further, and begin a sexual relationship with
h less important than men. Women in higher social this character.
a classes were not privy to as many “freedoms” as
p
t those of lower classes. For example, these wom- The act of sex is something that may take place
e
r en do not have the freedom of choosing who they between two characters that have developed a roman-
marry, as these were typically the decisions of tic relationship in Ninja vs. Samurai RPG. To per-
their families for the purpose of merging, allianc- form this act, a player casts 1D6 to see if their char-
es, and ascending the social ladder. acter’s PhB is high enough. In order to be attractive
enough for sex, the character’s PhB attribute must be
• Women of lower classes are not forced into mar- higher that the number cast, applying any modifiers
riage. from equipment. If not, the character that is being
• Often, women who are mistreated by their hus- pursued is not interested, willing or able. If the at-
bands commit suicide to escape their misery. tribute is high enough, the act may be completed.
The STA attribute of the pursuing character deter-
• Finally, women who were married are not able to mines how many turns the player will be enthralled
re-marry if they are widowed and cannot request in the act. Upon returning to their place in game
to be divorced. play, the character should roll 1D6 vs. their partner to
determine how pleasurable the act was. The range is
To pursue another character, a player must see if from 6= very enjoyable, to 1= not enjoyable. If the
their character is able to attract another. A character experience was pleasurable (in favor of the pursuant),
will tell the GM that they find a character attractive, the difference between the two die casts will be add-
and are interested if the feeling is reciprocated. The ed as a positive modifier to the PhB during the next
GM will perform a PhB test where a 1D6 is cast. attempt to pursue this action with the same character.
The cast number is kept secret. If it is found that the Consequently, the scale can slide in the other direc-
character is not interested, the player may attempt to tion if the act is not pleasurable and be a negative
raise their PhB and revisit the same character. modifier to the PhB for the next pursuit with the
Should the player’s PhB be higher than the die cast, same character. The act of sex, whether or not it is
the possibility of pursuing romance may begin. pleasurable warrants a gain of 10 HEA for both par-
The next step toward building a romantic relation- ties.
ship is where efforts are put forth to woo the charac- Gambling/Wagers
ter. This is known as the flirtatious period. To know
how many attempts this should occur, the GM should To place wager, players may declare their own
cast 1D4 and add the number to the character’s PhB amount on an event. Once the price is claimed, the
attribute, again keeping this number secret. This is GM should assign a die reflective of the crowd. The
how many flirtatious acts the player should perform player casts the die, and that cast represents the
before asking the character of interest on any date. amount of characters who will participate in the wa-
This includes any simple act such as winking, com- ger. When the event is complete, the amount de-
pliments, or even gifts. All acts of flirting are count- clared is multiplied, and becomes the purse. Used
ed the same. After fulling the required amount of wisely, this feature can become interesting and create
flirtatious actions, the player may ask the character of side quests for any story.
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