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another through flirtatious actions.  This relationship   interest on an official date.  The date may be any-
         will blossom from “plutonic” to “romantic” if time     thing the character can devise, but the experience
         and effort are put into it.  A few points of concern the   must be an overall positive one to continue onto the
         GMs should be aware of are the roles women of dif-     next date.  The GM should cast a 1D12 die (keeping
         ferent classes played during this time period as it per-  this die cast a secret).  After fulfilling the quantity of
         tains to relationships:                                dates, the relationship is deemed romantic.  It is at
                                                                this time that the player may attempt to take the rela-
         •  Women of feudal Japan were generally seen as
   C                                                            tionship further, and begin a sexual relationship with
   h        less important than men.  Women in higher social    this character.
   a        classes were not privy to as many “freedoms” as
   p
   t        those of lower classes.  For example, these wom-      The act of sex is something that may take place
   e
   r        en do not have the freedom of choosing who they     between two characters that have developed a roman-
            marry, as these were typically the decisions of     tic relationship in Ninja vs. Samurai RPG.  To per-
            their families for the purpose of merging, allianc-  form this act, a player casts 1D6 to see if their char-
            es, and ascending the social ladder.                acter’s PhB is high enough.  In order to be attractive
                                                                enough for sex, the character’s PhB attribute must be
         •  Women of lower classes are not forced into mar-     higher that the number cast, applying any modifiers
            riage.                                              from equipment.  If not, the character that is being

         •  Often, women who are mistreated by their hus-       pursued is not interested, willing or able.  If the at-
            bands commit suicide to escape their misery.        tribute is high enough, the act may be completed.
                                                                The STA attribute of the pursuing character deter-
         •  Finally, women who were married are not able to     mines how many turns the player will be enthralled
            re-marry if they are widowed and cannot request     in the act.  Upon returning to their place in game
            to be divorced.                                     play, the character should roll 1D6 vs. their partner to
                                                                determine how pleasurable the act was.  The range is
           To pursue another character, a player must see if    from 6= very enjoyable, to 1= not enjoyable.  If the
         their character is able to attract another.  A character   experience was pleasurable (in favor of the pursuant),
         will tell the GM that they find a character attractive,   the difference between the two die casts will be add-
         and are interested if the feeling is reciprocated.  The   ed as a positive modifier to the PhB during the next
         GM will perform a PhB test where a 1D6 is cast.        attempt to pursue this action with the same character.
         The cast number is kept secret.  If it is found that the   Consequently, the scale can slide in the other direc-
         character is not interested, the player may attempt to   tion if the act is not pleasurable and be a negative
         raise their PhB and revisit the same character.        modifier to the PhB for the next pursuit with the
         Should the player’s PhB be higher than the die cast,   same character.  The act of sex, whether or not it is
         the possibility of pursuing romance may begin.         pleasurable warrants a gain of 10 HEA for both par-

           The next step toward building a romantic relation-   ties.
         ship is where efforts are put forth to woo the charac-  Gambling/Wagers
         ter.  This is known as the flirtatious period.  To know
         how many attempts this should occur, the GM should       To place wager, players may declare their own
         cast 1D4 and add the number to the character’s PhB     amount on an event.  Once the price is claimed, the
         attribute, again keeping this number secret.  This is   GM should assign a die reflective of the crowd.  The
         how many flirtatious acts the player should perform    player casts the die, and that cast represents the
         before asking the character of interest on any date.    amount of characters who will participate in the wa-
         This includes any simple act such as winking, com-     ger.  When the event is complete, the amount de-
         pliments, or even gifts.  All acts of flirting are count-  clared is multiplied, and becomes the purse.  Used
         ed the same.  After fulling the required amount of     wisely, this feature can become interesting and create
         flirtatious actions, the player may ask the character of   side quests for any story.

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