Page 36 - GM EBOOK
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instead of upgrading preexisting equipment, an en- Character Attribute enchantments are enchant-
chantment adds a quality to an item, armor or a ments that either enhance the attribute of the user of
weapon that it did not already have. the weapon or negatively effect the character attrib-
Chart 2-1: Item Enchantment Pricing utes of a target. Status Effect enchantments are en-
chantments that either increase or decrease other as-
NAME Bonus Price pects of the game ranging from a character’s ability
Health +20 to Health Points 450 to acquire money to effecting phobias. Weapons At-
C Carry +1 to Carry Points 175 tribute enchantments effect the weapons attributes
h either positively or negatively and Elemental en-
a Physical Beauty +1 to Physical Beauty Points 350
p chantments utilize an element to add a specific type
t Movement +1 to Movement Points 350
e of damage to characters, areas, etc.
r Awareness +1 to Awareness Points 375
Enchanting Acquired Items
Defensive +1 to Defensive Points 350
Enchanting an item is a process that takes time, but
Strength +1 to Strength Points 400
can improve an item immensely. For the right
Stamina +1 to Stamina Points 400
amount of money, an item can be enchanted with a
Stealth +1 to Stealth Points 375 spell that a PC may desire for a weapon.
+10 Ki Energy Points at the be-
Ki Energy 150 The method to enchanting an item starts with hav-
ginning of encounters
ing two of any refinements completed to the item.
Throwing Range +1 to Throwing Range 350
Next, The player should direct their character to a
Animals +1 to gained OBD Points 225
monk who will perform the enchantment. Since this
+/-1 to Odds & Evens Rolls as
Luck 275 isn’t an easy task, finding a monk who will do the
needed
particular enchantment desired could be a daunting
Fear Target receives -1 Control Roll 325
task. Finally, the monk will need to be convinced to
+4 Fire damage (Odds & Evens
Project Fire 375 perform the enchantment. This step could involve
roll for +1D6 burn damage) anything from a quest to retrieve items needed, mon-
+4 damage (Odds & Evens roll
Project Earth 375 etary compensation, or both. The chart below will
for Status Effect: Stunned)
+4 Ice damage (Odds & Evens guide the GM as to what the base cost of an enchant-
Project Ice 375 ment will be. GMs may take the liberty to modify
roll for +1D6 cold damage)
+4 damage (Odds & Evens roll the noted price.
Project Wind 375
for Status Effect: Blinded)
An item may acquire a maximum of two enchant-
Absorb Fire -4 to attacks using fire element 375 ments. These enchantments may be the same, which
Absorb Earth -4 to attacks using Earth element 375 will double an effect, or different, which can be ap-
Absorb Ice -4 to attacks using ice element 375 plied to a stricken target a the same time. The PC
must satisfy the wishes of the monk to provide for
Absorb Wind -4 to attacks using wind element 375
each enchantment.
Control +1 to Control Roll 325
The Enchantment Process
Wealth 2x money found/discovered 450
Swimming +1 to rolls for swimming 200 The variables that factor into enchanting a weapon
are available enchantments, time, and price. Manag-
Climbing +1 to rolls for climbing 200
ing the enchanting process, like the refinement pro-
Jump +1 to jump distance 200
cess, involves negotiation between the NPC Black-
smith character and the character wanting a modifica-
There are four categories of enchantments that can
be performed to enhance a piece of equipment: Char- tion. Enchanting an item can only be performed by a
acter Attribute, Status Effect, Weapon Attribute and priest or monk where the character will ask them if
Elemental. they can or will enchant any particular item. Further-
more, all equipment cannot be enchanted. Enchant-
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