Page 38 - GM EBOOK
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the balance of the weapon while in flight being        How to Enhance a Poison or Potion
         thrown off because of the additional weight.             The available potions and poisons are able to be
         Medicine                                               enhanced by mixing up to four potions and/or poi-
                                                                sons together.  Doing so increases the potency of
           When a character becomes ill they will need medi-
         cine.  The only difference in the medicine is the      available effect.  For example, each time a Potion of
         quantity at first purchase.  Medicine is available in   Wellbeing is blended with itself, the effects multiply
         increments of 12 per pack.  PCs should follow the      by the amount of potions being used.  Therefore, if
   C                                                            two Potions of Wellbeing are blended the Status Ef-
   h     information on Chart 5-26 the “Treatment” column in
   a     the Ninja vs. Samurai RPG Player’s Manual to deter-    fect is 20x2 and so on up to four.
   p
   t     mine how many pills they need to take to cure an ill-    A single potion or poison is called “Basic”.  Blend-
   e
   r     ness.  An illness will remain in effect until the dura-  ed potions or poisons are called Concoctions. When
         tion of treatment is fulfilled.                        two of the same potions or poisons are blended to-
         Poisons and Potions                                    gether that concoction is deemed "Strong".  Three of
                                                                the same constitute "Powerful".  Four of the same
           There are two ways to be effected by a potion or     create an "Extreme" concoction.  Concoctions do not
         poison in Ninja vs. Samurai RPG.  The first is         have to be blended with like ingredients, they may be
         through ingestion; taking the substance into the body   a mix of potions or poisons together to create a total-
         by swallowing it.  A character may voluntarily con-    ly original mixture.
         sume a potion or poison for a desired effect.  To do
         so, the player must announce to the GM that their        The first step requires gathering the potions or poi-
         action will be for ingesting a potion.  This action    sons that a player may want to mix. The second step
         takes one (1) Stamina Point to complete.  Ingestion of   involves actually blending the different potions or
         poisons is something that is usually not voluntary,    poisons.  Each liquid that is to be added requires a
         however, other characters may be forced or deceived    1D6 roll verse the GM, wherein the GM will roll a
         to swallow it. The method for which a substance is     1D4.  These rolls against the GM, are to show that
         ingested is completely open to the situation.          each part of the concoction is blended properly.  If
                                                                the player loses, the concoction being created will not
           The second method is through application; the act    include the failed ingredients.  The player also loses
         of spreading the substance over a surface.  Applying   possession of the failed ingredient, and must add an-
         a potion or poison to the surface of a weapon, wheth-  other to continue from that step.  Once the desired
         er projectile or non-projectile does not matter.  To   ingredients have been added, the player may use the
         apply a potion or poison, announce to the GM that      concoction when they desire.
         the action will be for applying poison to the weapon.
         This action takes one (1) Stamina Point.  Once ap-     Alcohol
         plied, the weapon is enhanced by the potion or poison     Another GM responsibility is governing the way
         applied to it, for the next strike.  The next opponent   alcoholic beverages affect a character.  Should a
         to be struck with the effected weapon will receive the   character partake in the consumption of alcohol they
                                                                need to warry of the affects the drink may have.  This
         Status Effect applied to that weapon.                  state is measured through the use of Tolerance.  Tol-

           A rule of thumb is that ingesting or applying a po-  erance defines the potency of a drink and also deter-
         tion or poison in the heat of battle is not a very good   mines how long the drink’s effect will remain in a
                                                                character’s system.  Chart 6-10: Traditional Drinks
         idea.  If a character does this, they not only lose a   and Alcohol has a column designated as Tolerance.
         Stamina Point, that could be crucial for defending     The number in this chart determines both of these
         themselves, but also lose two Control Roll points for   conditions.
         taking their attention away from their opponent.         After a character has had two drinks, GMs should
         Therefore, players need be a bit more realistic when   advise the player to perform a Tolerance Test.    Both
         ingesting or applying potions.                         the GM and player will roll the die designated by the
                                                                alcoholic drinks Tolerance.  However, during this roll

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