Page 35 - GM EBOOK
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Each attribute may be modified once reducing or      to the duration of the refining process, and may not
         adding to an attribute.  An attribute can only be in-  use the weapon until the process is complete.  The
         creased or decreased  by the initial number of that    average time allotted to upgrade a weapon is two
         attribute.  However, once the attribute reaches zero, it   weeks.  Therefore, blacksmiths in areas with medium
         can no longer be modified.  A weapon’s LiE may be      level resources grant two weeks to complete a pro-
         upgrade an additional 50% of its LiE.  This same ef-   ject.  Areas with a low Resource Availability rate
         fect can be performed to all available attributes.     take longer and GMs must add a 1D20 roll to in-
         Armor Refinement                                       crease the average time by days.  Finally, areas with a   C
                                                                High Resource Availability rate may subtract a 1D6     h
           Specifically, all three armor attributes can be re-                                                         a p
         fined twofold.  Each attribute can be upgraded for up   amount of days from the average time of completion.    t
         to double its original attribute.  For example, to mod-  An optional rule a GM may want to explore is allow-  e r
         ify the AR of a Dou (chest armor) the upgrade can      ing a particular blacksmith’s skill to effect time of
         add 15, creating an AR of 30.  This upgrade can be     completion.  Meeting any of the blacksmiths men-
         performed twice, adding another 15, making the AR=     tioned in the Player’s Manual will shorten the amount
         45.  This upgrade of the same attribute twice would    of time it takes to complete a project, however, al-
         then move the Dou into the “Refined” category in-      lowing famous crafters to work on equipment may
         creasing the weapons Market Value by 200 Hansatsu      dramatically increase the cost of the assignment.
         and would nullify more of the attack damage.             The final step in the process is discovering the cost
         The Refinement Process                                 of the modification being done.  The average price to
                                                                modify equipment is 150 Hansatsu per modification.
           The variables that come into play when a player      Therefore, if a character wants to have more than one
         wants to refine his or her character’s equipment are   modification done, whether to the same piece of
         time, resources and price.  Managing the refining      equipment or to multiple items it will cost them on
         process is basic and the involvement of it is in negoti-  average 150 Hansatsu each.  There are some factors
         ation between the NPC Blacksmith character and the     that effect the price of modifications.  The first is the
         character wanting a modification.                      Area Item Pricing Chart (See Ninja vs. Samurai GM
           The negotiation process begins with the player       Manual Chapter 3: Creations) of the Playable Area.
         having an idea of what they want their equipment to    This chart helps determine how the Resource Availa-
         be able to do.  Are they searching for some for of up-  bility and Economic Level of a Playable Area effect
         grade or modification, or are they wanting an en-      the cost of living and items.  Using this chart, a GM
         chantment to a particular item.  Allow players time to   can determine the exact cost of modifications.  An-
         figure this out.  This is also an opportunity to use a   other factor that will determine the cost of modifica-
         blacksmith character as a component to start a new     tions is the PhB attribute.  A player may want to per-
         adventure.  As an example, the blacksmith could send   suade a blacksmith to lower his price through a 1D4
         the PC(s) on a quest to gather particular resources    die roll.  After setting the price, the PC can test the
         from somewhere.  As a reward, the refinement will      blacksmith.  A successful attribute test will mean that
         be done for free.                                      the PC has convinced the blacksmith to agree to low-
                                                                ering his price and allow the PC to pay that price.
           After a decision of the upgrade is made a discus-
         sion of the amount time it will take to complete the   However, a failure to convince the blacksmith to
         modification follows.  The time it takes is actually   lower his price may insult the blacksmith and he re-
         determined by one factor of the playable area which    fining an item upgrade altogether.
         is Resource Availability (See Chapter 3: Creation in   Equipment Enchantment
         the Ninja vs. Samurai RPG GM Manual page: 41).           Enchantments for equipment are similar to refine-
         This factor determines how quickly a blacksmith can    ments for equipment.  Enchanting a weapon or piece
         gather resources to complete a project.  Characters    of armor is the process of enhancing an item to make
         must unequipped the item being refined in order for it   the item perform better and more personal.  However,

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